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  #1  
Old 12-05-2021, 08:32 PM
cd288 cd288 is offline
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Originally Posted by azxten [You must be logged in to view images. Log in or Register.]
I'm just messing with you but you did say that you thought staff said channeling can't be fixed because it's a client issue and you've adamantly fought against all bug reports involving Enchanters. Come on, you know.
Yeah because you have no evidence of anything beyond channeling. And some people had said the client issue thing a couple years back when channeling was brought up so I figured they were correct. Maybe the devs have figured it out.
  #2  
Old 12-05-2021, 08:59 PM
jerryR jerryR is offline
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I can't imagine for any reason letting someone like this contribute to the project.
  #3  
Old 12-06-2021, 12:03 AM
azxten azxten is offline
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Originally Posted by jerryR [You must be logged in to view images. Log in or Register.]
I can't imagine for any reason letting someone like this contribute to the project.
Too late my contributions are already in the files you download because I can reverse engineer a file and change the way your spells look and map out how to control effects using a hex editor and you and most other people including developers can't.

https://en.wikipedia.org/wiki/Bus_factor

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The "bus factor" is the minimum number of team members that have to suddenly disappear from a project before the project stalls due to lack of knowledgeable or competent personnel.

The expression "hit by a bus" describes a person either dying or more generally disappearing suddenly from the project. It is used to describe hypothetical future disappearances in a darkly humorous way. Team members do not literally have to get "hit by a bus" for the "bus factor" to apply—any number of events could occur in which a team member could be suddenly and substantially prevented from working on the project. This could include a person taking a new job, going on parental leave, or changing lifestyle or life status.

For instance, say a team of 30 people produces bread in three necessary steps: mixing ingredients, kneading the dough, and baking. Ten people know how to mix ingredients, all 30 people know how to knead the dough, and 5 people know how to bake. If all 5 people who know how to bake disappear, then the team cannot produce bread, so the team's bus factor is 5.

There is a rare alternative definition for the bus factor, namely: the number of people who are indispensable for the project.[2] In other words, it is the minimum number of people who are a single point of failure. If using this definition, then a high bus factor is considered a bad thing (since the loss of any person included destroys the project), and zero is considered the ideal bus factor.
Don't worry bro I make the big bucks because I can imagine so that people like you don't have to hurt your brains.
  #4  
Old 12-06-2021, 12:22 PM
jerryR jerryR is offline
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Originally Posted by azxten [You must be logged in to view images. Log in or Register.]
Too late my contributions are already in the files you download because I can reverse engineer a file and change the way your spells look and map out how to control effects using a hex editor and you and most other people including developers can't.
I'm not saying that because I think you're no good at what you do - just you seem more motivated in trolling people than making the game better, as evidenced by all of your posts trying to piss people off. That is why I would view any contributions in a dubious light, because the motivations seem a bit off
  #5  
Old 12-06-2021, 01:06 PM
azxten azxten is offline
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Originally Posted by jerryR [You must be logged in to view images. Log in or Register.]
I'm not saying that because I think you're no good at what you do - just you seem more motivated in trolling people than making the game better, as evidenced by all of your posts trying to piss people off. That is why I would view any contributions in a dubious light, because the motivations seem a bit off
Yeah I suppose you're right, I do love to troll people. If I can troll people and make P99 more classic though it's a win win.

My motivation is actually just that I enjoy P99 but one day I was sitting around considering how boring groups were and how it was because of OP Enchanters that weren't like that in classic which was fine but then I figured out channeling seemed to be part of that. Then no matter what caster alt I played, grouped or solo, when I casted gate through 5 mobs hitting me I would just think, "This isn't fucking classic." Ruined my immersion and I'd like to get it back.

I remember trying to solo blue mobs at level 20 and being unable to cast root after 10 tries and dying and getting so mad I wanted to throw my computer through the window. I want that back.
  #6  
Old 12-06-2021, 05:34 PM
Danth Danth is offline
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Originally Posted by azxten [You must be logged in to view images. Log in or Register.]
I remember trying to solo blue mobs at level 20 and being unable to cast root after 10 tries and dying and getting so mad I wanted to throw my computer through the window. I want that back.
That's kind of what some folks are worried about: Someone remembers a singular worst-case scenario and programs an overdone system that kind of breaks the game. This has has happened before on P99 so its not an unreasonable concern. Not to mention there's always the possibility of unintended glitches--see how we're presently missing velious textures on Blue. You know that wasn't deliberate and you probably appreciate more than I do that the codebase is a twisted mess.

From the programming side you're stuck between a rock and a hard place. You put it out there to test openly, you'll have the same crowd who were pinky-swearing that everything was fine back when charm lasted full duration every time telling you it's broken no matter how well its done because they like being overpowered. On the other hand, if something's off, with P99's present low patch rate we could be stuck with "off" for a very long time indeed. Gone are the days when we had the luxury of frequent patches and daily interaction with the admins, so it's more critical for stuff to be done right the first time. Look at the "classic night"--it has some problems which haven't been touched in over two years now, and might never be. Your efforts in the other thread at trying to address P99's contribution system effectively tie into that problem to some extent so I know you're aware of it. Feels like a case of damned if you do, damned if you don't.

Do you have the ability to decompile a PC client yourself? The older PC clients are still out there, especially the 2001-production Trilogy client which represents the specific era P1999 seeks to emulate.

Danth
  #7  
Old 12-07-2021, 02:07 AM
azxten azxten is offline
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Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
On the other hand, if something's off, with P99's present low patch rate we could be stuck with "off" for a very long time indeed. Gone are the days when we had the luxury of frequent patches and daily interaction with the admins, so it's more critical for stuff to be done right the first time. Look at the "classic night"--it has some problems which haven't been touched in over two years now, and might never be.
I was thinking I might just make a poll asking people what they want fixed. It's one of the things I've seen out of talking about the channeling changes. Lots of people saying, "Why are you doing that instead of X?" The answer is because fixing channeling was important to me but I'm apparently in the minority who want a more difficult experience. It's always surprised me the staff never asks players what is bothering them to include player enjoyment in prioritizing bugs. I just expect P99 to function too much like a traditional commercial software product I guess.

Quote:
Do you have the ability to decompile a PC client yourself? The older PC clients are still out there, especially the 2001-production Trilogy client which represents the specific era P1999 seeks to emulate.
Yeah, where are they? I don't know that I really want to though. I try not to use banned lingo but I used to make cheats during live so I'm very familiar with reverse engineering EQ but I'm also really bored of it. I bet there are some cutting edge toolkits that could reveal some interesting things.
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