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View Poll Results: Velious on Red 2.0?
No 16 80.00%
Yes 4 20.00%
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  #1  
Old 12-02-2021, 07:39 PM
Old_PVP Old_PVP is offline
Sarnak

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Quote:
Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
I remember AD, MIM and Wudan being on top and pretty much allies. I assume the guilds on the top were also anti guilds but in a feud with the others?

Cool to hear Old PVP. Like I was saying I had zero and still have little experience with PVP at level 60 I just had a couple friends in those guilds.

Do you have any insights on how velious impacted pvp at level 60, and if it was bad or good on rallos?

Or why people here seem to hate it so much?
I had a fun time in Velious, don't get me wrong... there was lots of PVP to be had in that expansion. Earlier PVP was more memorable though. Velious goes wrong in many ways.

Tune mentioned some of it already.
  • Velious is too big, thus making the world way too big, meaning fewer PVP encounters.
  • Gear in general, but mainly Raid gear becomes extremely powerful leading to massive gear gaps between the casual and hardcore player. Just take a look at gear from Classic / Kunark. Most times you had to either choose, stats or resists. Velious ends all that with raid gear that has chunks of everything on one piece.
  • This itemization leads to melees being king. Casters have an increasingly harder time going after people with hundreds of resists AND massive HP/stat gear. Melees have endless amounts of white damage.
  • Velious in general is mainly catered to the hardcore raider...thus leaving out the casual / low level playerbase.
  • It also turns into a massive faction grind raid snooze fest.
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  #2  
Old 12-02-2021, 08:41 PM
Disease Disease is offline
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Quote:
Originally Posted by Old_PVP [You must be logged in to view images. Log in or Register.]
I had a fun time in Velious, don't get me wrong... there was lots of PVP to be had in that expansion. Earlier PVP was more memorable though. Velious goes wrong in many ways.

Tune mentioned some of it already.
  • Velious is too big, thus making the world way too big, meaning fewer PVP encounters.
  • Gear in general, but mainly Raid gear becomes extremely powerful leading to massive gear gaps between the casual and hardcore player. Just take a look at gear from Classic / Kunark. Most times you had to either choose, stats or resists. Velious ends all that with raid gear that has chunks of everything on one piece.
  • This itemization leads to melees being king. Casters have an increasingly harder time going after people with hundreds of resists AND massive HP/stat gear. Melees have endless amounts of white damage.
  • Velious in general is mainly catered to the hardcore raider...thus leaving out the casual / low level playerbase.
  • It also turns into a massive faction grind raid snooze fest.
One way to help gear gaps is instances. This way smaller guilds aren't competing with zergs throwing stables at smaller guilds.

I would instance tov and that's it. Just do a 5-7 day lock out
  #3  
Old 12-02-2021, 08:54 PM
A Knight A Knight is offline
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I'm not completely against instances.

I would imagine, instances could take away from the feel of the world. Making it just Roomquest, traveling from room to room. But I would be willing to gamble 50% that it might not as bad. If done wrong, yes completely garbage.

I just think instances need to have a chance, for someone to join from without the instance. This way they aren't pvp safe havens. Within 10 instances going on in Crushbone, a PK has a 35 percent chance to enter one of them.

And make incentives for people to not want to instance. Real world camps plus 1.5 times plat. Instances plus to cheaper item drops.
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