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  #1  
Old 11-30-2021, 01:15 AM
Vivitron Vivitron is offline
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I'm not sure why you're including the wands: I don't see any intent in the original changes to make instant click tagging expensive or impossible.
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  #2  
Old 11-30-2021, 03:20 AM
Solist Solist is offline
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Originally Posted by Vivitron [You must be logged in to view images. Log in or Register.]
I'm not sure why you're including the wands: I don't see any intent in the original changes to make instant click tagging expensive or impossible.
So they changed root nets for no reason, which at the time were the PRIMARY tagging item in all pull situations. They were, and it had been the case for 7 years or so up to that point. You would successively just put more clicks in as you needed to overaggro the previous person.

It was common for some mobs to come in frontloaded with 3-4 net clicks into them and not go onto the MT until the 4th mallet click.

Wands have replaced nets directly, except with less usefulness.

Flux staffs have replaced wands in higher aggro demand situations.
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  #3  
Old 11-30-2021, 09:54 AM
Samoht Samoht is offline
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Originally Posted by Solist [You must be logged in to view images. Log in or Register.]
Flux staffs have replaced wands in higher aggro demand situations.
Flux staff needs a cast time. Add it to your list.
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  #4  
Old 11-30-2021, 11:19 AM
Nibblewitz Nibblewitz is offline
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Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
Flux staff needs a cast time. Add it to your list.
Nah, the mechanics of the game should dictate game play. The GMs should not be carving out exceptions for items.
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  #5  
Old 11-30-2021, 12:14 PM
Samoht Samoht is offline
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Originally Posted by Nibblewitz [You must be logged in to view images. Log in or Register.]
Nah, the mechanics of the game should dictate game play. The GMs should not be carving out exceptions for items.
The point of this thread is to either roll back the changes or to make the changes equal across the board. There should not be an option to leave flux staff the way it is while making all other items equal.

We either need a cast time on flux staff in addition to the rest of the changes recommended in this thread or we need to roll the rest back.
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Also its pretty hard not to post after you.. not because you have a stimulating(sic), but because you are constantly patrolling RnF and filling it with your spam.
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  #6  
Old 11-30-2021, 05:19 PM
Solist Solist is offline
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Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
Flux staff needs a cast time. Add it to your list.
I addressed that. By changing lowerelement to 0 or 1 hate, or removing ability to cast it in raid zones.

Nerfing all non raiding people for the behaviour of raiding people was the effect of the first nerf. Those mistakes are from short sighted approach which I’d rather not be a part of. Flux staff is an integral part of wizard XP and grouping, utility etc.

It’s use as a clutch 100hate/second average spammable kiting or tagging tool is the exact type of item the original nerf sought to be rid of.
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  #7  
Old 11-30-2021, 12:58 PM
Vivitron Vivitron is offline
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Quote:
Originally Posted by Solist [You must be logged in to view images. Log in or Register.]
So they changed root nets for no reason, which at the time were the PRIMARY tagging item in all pull situations. They were, and it had been the case for 7 years or so up to that point. You would successively just put more clicks in as you needed to overaggro the previous person.

It was common for some mobs to come in frontloaded with 3-4 net clicks into them and not go onto the MT until the 4th mallet click.

Wands have replaced nets directly, except with less usefulness.

Flux staffs have replaced wands in higher aggro demand situations.
It looks to me like root nets were nerfed for their part as an aggro tool, intentionally leaving us with only low aggro tagging clickies.
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  #8  
Old 11-30-2021, 05:30 PM
Solist Solist is offline
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Quote:
Originally Posted by Vivitron [You must be logged in to view images. Log in or Register.]
It looks to me like root nets were nerfed for their part as an aggro tool, intentionally leaving us with only low aggro tagging clickies.
All I can do is politely disagree, nets were a primary pulling, splitting, back tagging, cleanup, goaltending tool; as much as they were a tank swap or extra aggro quick fix tool.

If their intention was to leave only low aggro clickies then the scepter is a huge issue. Flux staff too, or ostensibly all the other class specific clicks from hate wands/phinny etc.

Either do it all right, or undo the nerfs and make some exception cases like Donals BP spell effect on reapers/soulfires so the heals bounce.

Add similar effects to all these instaclicks. Or in built recast delays. Then let them be used like their original design allowed without spamming.

A blade stopper with a 30second recast delay built in is not game breaking like me running around VP with a half dozen clicks of rune to spread across trains. A 5 sec recast delay on a flux staff is a great compromise. 30sec on strings, etc etc.

There is a myriad of solutions possible. The least dev effort is my original, the best for the players and spirit of the game I can also take the time to write but we can’t get velious armour working let alone a bunch of unique item changes for a subset of autists.
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