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View Poll Results: Merge Green with Blue
Yes 224 68.92%
No 101 31.08%
Voters: 325. You may not vote on this poll

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  #1  
Old 11-29-2021, 12:49 PM
unsunghero unsunghero is offline
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Quote:
Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
The main people who want to have the maximum amount of servers possible are enjoying the benefits of playing both servers at the same time and possible bannable transaction types. Normal healthy individuals ultimately benefit from 1 meta'd out server and 1 progress server.
I only play 1 server, green, and still am not for a merge into blue. I am not interested in throwing thousands of additional characters into a single server’s end game zones
  #2  
Old 11-29-2021, 12:55 PM
Danth Danth is offline
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You could combine both Blue and Green right now and the final population would be less than what Blue has had at several times in its history. That doesn't even account for those players who're on both servers at once. Population would thus fall within acceptable limits. That being said it'd be premature to merge at present; Green isn't even through its timeline yet. Later on, maintaining a timeline-complete Green as a form of defacto instancing is the same argument that people made in favor of keeping Teal open. We know how that turned out.

Danth
  #3  
Old 11-29-2021, 01:07 PM
unsunghero unsunghero is offline
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Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
You could combine both Blue and Green right now and the final population would be less than what Blue has had at several times in its history. That doesn't even account for those players who're on both servers at once. Population would thus fall within acceptable limits. That being said it'd be premature to merge at present; Green isn't even through its timeline yet. Later on, maintaining a timeline-complete Green as a form of defacto instancing is the same argument that people made in favor of keeping Teal open. We know how that turned out.

Danth
Just because a server can handle the load, doesn’t mean EQ was designed to have that many people all crammed into its top end competing for the same small number of high end camps and raid mobs

When loramin mentions strain on a guide team, a more spread out population would mean less drama and lawyering over mobs overall (for example, how often does it happen on Red?) A more dense population means more disputes and drama over mobs
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