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Old 07-19-2011, 06:16 PM
Netherzul Netherzul is offline
Kobold


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So as it stands right now, with bosses sitting at the 32,000 health cap, do raids even bother doing resist debuffs?

From what I understand, most bosses don't last longer than 35 seconds. I know this drastically changes in Velious when that 32,000 health cap is removed.
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Old 07-19-2011, 06:28 PM
Skope Skope is offline
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Quote:
Originally Posted by Netherzul [You must be logged in to view images. Log in or Register.]
So as it stands right now, with bosses sitting at the 32,000 health cap, do raids even bother doing resist debuffs?

From what I understand, most bosses don't last longer than 35 seconds. I know this drastically changes in Velious when that 32,000 health cap is removed.
depends on the size of the raid force. if it's a smaller force and the mob can be slowed then yes, debuffs work and are worth casting. Generally speaking raid mobs are zerged down quite quickly and it's unnecessary to cast anything more than nukes.

Most often resisted spells are MR-based, but that also has to do with the fact that most spells cast are MR-based (debuff wise). That's why with luclin and on shammy disease-based slows were so important.
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Old 07-19-2011, 07:15 PM
Netherzul Netherzul is offline
Kobold


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Thanks for the clarification everyone. It's appreciated!
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