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Old 11-24-2021, 10:44 AM
Dolalin Dolalin is offline
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Here's another one from eq-bards in October 1999 that talks about Nek guards being immune to charm (and their resists being boosted in general):

Quote:
Message ID: 8948
Date: Wed Oct 20 20:18:45 BST 1999
Author: kim@xxxxxxxxxx.xxx
Subject: Re: Resist on chains gotten worse lately?


On Wed, 20 Oct 1999 jhenders@... wrote:
>
> Last night the Cerf.net servers all went down so I logged into Tarrew
> Marr to play my bard for the first time in a while. I decided to go see
> if I could kill some hill giants in W Commons and while looking ran
> across Kizdean Gix. He attacked dispite being 20 odd levels below me and
> I fired up chains intending to chain and fear him. Hmm. 8 resists in a

They beefed up the resists on all the dark elves about a month
and a half ago. Zytl, and the guards in Nektulos are pretty
much immune to Chain, charm, and fear (at least to me in the
upper 30s). Gix and Dorn are slightly less resistant, but
resist so often that it's generally a better idea to stick to
self/party buffs. About the same time, they also beefed up
the damage these guys do, or lowered the low-level damage cap.
I could easily solo Gix and Dorn at 30, but when the change
went in I couldn't solo either of them at 35.


> the zone, I happened to spot some big wisp spawns and killed them.
> Again, wisps were resisting chains like crazy. Have resist rates gone up
> on chains lately? I don't remember having near this much trouble last
> time I played my bard. My druid can get snare to stick on reds with more
> reliability than this.

Dunno about wisps, haven't killed one in a long time. They
did make wisps in Befallen immune to chain/snare/root (or
practically immune) several months ago, so I wouldn't be
surprised if they did the same to all wisps. It would help
cut down the number of high level players harvesting them.

Once nice change I noticed is that Chain now stops runners if
they're below half health, which coincidently is when most
greens start to run.
If you've got an annoying green runner,
snare (and the old Chain) will not stop it until it's at about
25% health. The only option used to be rooting it. Now you
can Chain it. It also makes Chain/Screech a much easier combo
to use since your opponent will be immobile half the fight.

--
John H. Kim
kim@...
https://github.com/dbsanfte/eq-archi...html/8948.html

Also I recall filing a bug a long time ago that most greens should run at 50%, there's a bit more evidence for that too.

Will keep looking to see if I can find references to other city guards being charm immune.
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