Warriors are pretty terrible in groups, especially before they get decent dex and aggro weapons. Taunt is unreliable and only really works on blue cons. Paladins and SKs are group content kings for snap aggro/CC/pulling. I'd rather have a monk tank than a warrior, at least they can flop and mend and pull. Depending on the zone I'd even rather have a ranger or bard as a tank for their ability to snap aggro.
Granted, this is mostly from the perspective of an enchanter and a cleric. Warriors always break mez and it runs for the enchanter, whereas pallies/sks/rangers/bards can build up aggro first. Sometimes you get a good warrior and they'll taunt twice before breaking mez, but I'd rather just have a paladin flash of light and not worry.
Clerics have so much healing potential that it's only slightly more efficient to heal warrior tank than it is to heal pally/sk/ranger/bard/monk, and because of lack of snap aggro (and lack of ability to single pull), you usually waste a lot MORE mana healing the squishies/yourself.
tl;dr warriors suck until they get defensive, at which point they become game-breaking in the raid scene.
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