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#1
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After they sell all those copies for $39 how are they going to pay for the bandwidth six months from now?
Skins? I know they made like 25 million on the initial sales, but that money goes real quick when you have a big corporation doing big corporation things. | ||
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#2
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I also wouldn't be surprised if Amazon is willing to eat losses quarter over quarter in the future in order to have the game continue to go well. That would be totally consistent with Amazon's operating strategy when they have first delved into different areas in the past. They're willing to eat that loss for awhile in order to gain market share in the space; i.e. eat a loss for awhile on New World as long as overall the reception continues to be positive because it's part of Amazon's broader goal of establishing themselves as a reputable video game design studio, which means more and more money for them as they develop and release future games. | |||
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#3
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It's good marketing too - I wasn't on at launch, but I've seen exactly zero server issues and no login queues or anything that's plagued tons of other MMO releases. -Mcoy | |||
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#4
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Because NW is not charging a monthly price, their revenue stream is sure to decrease as the initial surge dies down. The only answer to this is microtransactions, or let's not blow smoke up anyone's ass with corporate propaganda and call them what they really are; transactions. There's only so many skins and useless doo-dads people can buy. We'll see if that's enough over long term or will it turn to pay-to-win idk. | |||
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#5
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#6
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The only reason so many people are playing is because people are just hungry for a new MMO. It's been years since we had a AAA release and people are checking it out in numbers. Speaking of so many people, what do they have now like 600 servers? I wonder how they are planning to handle server mergers. Because the server has a persistent control map, right? So all the companies lose all their control and it basically resets? I wouldn't like that as a player, but what else can they do? | |||
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#7
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Now you’re totally shifting the argument to whether the game is good in general which is a separate debate. | |||
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#8
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A lot of people took this to mean that they would phase in some pay-to-win elements in 2022. The number 1 thing that most players expect to see in the shop is Azoth. Azoth is a resource that is usually acquired slowly through quest completions, killing of certain monsters, or gathering tradeskills if you have a specific perk on your gathering tool. Going from 0 azoth to the 1000 cap could take several hours grinding. This resource is expended for fast traveling and also used in crafting to increase the chance to get extra bonuses on crafted items. Personally, I hope they don't go this route and just pump out cool cosmetics and decorative housing items, but it's Amazon, so yeah... | |||
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#9
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__________________
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Last edited by Mblake1981; 10-12-2021 at 04:59 AM..
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