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#1
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The Rushmore Doctrine
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#2
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You left out the part where you died on your own train. And then when Roseanne and I got back, we brought half of Lower Guk down onto your newbie group and wiped you. And then suddenly nobody wanted to OOR train anymore (IMAGINE THAT)
But ya I was pissed because Kors quit on the spot (-1 to pop) after I informed him that training was legal. I can't really advertise a PvP server if training replaces PvP. I will still play, but other people won't. Maybe ur wise to stay away from PvP tho, just based on how you've done against Sanlaven and I so far. 8) | ||
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#3
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yes i admit my level 10 SK was no match for your 20 wizard, or sanlavens broken wizard crit, but apparently your 49 wizard is no match for my 35k sk.
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Last edited by Knuckle; 07-14-2011 at 01:22 PM..
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#4
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Really... ? He quit on the spot because he heard training was legal? [You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.]-1 pop sucks - i agree but sadly he probably wouldn't of made it here very long anways if he is that thin skinned.
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#5
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I have never seen training on vztz. This is an outrage
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#6
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I think Xantille had a good suggestion which was to make all levels PvP (or all in higher level zones/dungeons)
So then at least you can track down and kill people attempting to OOR train | ||
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#7
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#8
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Engineer of Things and Stuff, Wearer of Many Hats
“Knowing yourself is the beginning of all wisdom.” — Aristotle | |||
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#9
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Plenty of custom "fixes" / "things" you can add like a leader board, yellow text live log on a web page etc. Just don't put in a bunch of goofy shit and you're straight. - And again, the corpse summoner with a 30 minute timer. I think it's brilliant. Another good idea but somewhat removes the risk from training deep dungeons/raids.... - exe that does all the "work" for players interested in playing Best idea, something you can take credit for. Next and last you need all of the p99 fixes in the game from the base code. How you manage all of that is up to you and social networking/giving credit where credit is due etc. I'd even try and get into your "overhaul" exe the classic UI files/char skins to non-luclin. That right there'd grab people pretty hard. Keep in things like DE mask/manastone. Best of all of you can do Kunark and Velious flawlessly with epics and rings events and all... I think that's a definite first for you to claim. Your claims to fame or "signature" to the game don't have to be custom and classic-defying elements. You can just get things working that people haven't been able to so far and make it a pvp server. That right there makes it pretty unique and definitely something a playerbase will praise you for doing. After you get all this stuff tested/ready, that's when I'd slap the classic xp on it and do a wipe- when it has a chance for a bigger draw. | |||
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Last edited by Nirgon; 07-15-2011 at 03:08 PM..
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#10
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I agree with most of you pals. I think to a certain degree all of us came here because of the nostalgia. I certainly did. I thought and was told by the website it was strictly a classic EQ emu when TZ/VZ was around.
Honestly though, most players just wanted Kunark or Velious expansions to be out already. The game becomes so much more dynamic in those expansions for PvP, and the zones and raid encounters get pretty crazy (mass/ grp PvP is awesome). Sony developers essentially didn't care about PvP, so with each expansion different strengths and weaknesses presented themselves, creating these divides between classes. Most developers don't have the experience of playing every class so it's hard to make a newer, fresher balance based on the errors of Sony's past. Someone always will complain. I think some things should be left alone in classic EQ. I could go either way with resists. On one side, classic EQ made debuffs more viable tools for the classes that had them. TZ/VZ was in a situation where debuffs were almost wholly unnecessary. But melee was completely OP too, so trying to use debuffs was a life or death situation a lot of the time. I actually enjoy the slow exp rates on PvP servers. There's some good PvP at low levels, and maybe even the chance to make a little money on the side. Some things probably should be left alone. One big thing on the emulated PvP servers was that there was no economy. No one trades, no one buys from others. Guild PvP was fun, but really just ignoring better rulesets. No matter how red you think you are, there has to be some kind of sociability or common ground (an economy) between players. We've got the flame fests n' shit, but no one takes a break or compromises on a server where you can't afford to stop. P99 is the most successful because it has done the best at creating the old environment we all remember. You can sit at a bank in Kelethin and chill for an hour (probably get PK'd there on a PvP server) but not feel like you've fallen behind. You can get like 6 levels in an hour on PvP servers. tl;dr | ||
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