![]() |
|
|
|
#1
|
||||
|
Quote:
| |||
|
|
||||
|
#2
|
||||
|
yay, thanks kanras.
hopefully this will be a thing of the past after the next patch [You must be logged in to view images. Log in or Register.] Quote:
__________________
Xenu / Shalaya
ɹỊɐ-ləq pəllɐɔ uʍoʇ ɐ ɟo əɔuỊɹd əɥʇ əɯɐɔəq I ʍoɥ noʎ lləʇ ll‚l əɹəɥʇ ʇɥნỊɹ ʇỊs ʇsnỊ əʇnuỊɯ ɐ əʞɐʇ oʇ əʞỊl p‚I puɐ uʍop əpỊsdn pəuɹnʇ ´pəddỊlɟ ʇoნ əɟỊl ʎɯ ʍoɥ ʇnoqɐ llɐ ʎɹoʇs ɐ sỊ sỊɥʇ ʍoN | |||
|
|
||||
|
#3
|
|||
|
This was what I had posted in the Backstab thread before Aaldill said the math was wrong:
Max hit = ((Offense + Strength) /100) * (Weap Damage * 4) * (2 + (Backstab skill * .02) Min hit = (Weap Damage * 4) * (2 + (Backstab skill * .02) From that source with a min hit of 416 (Backstab skill at 247 with 10% mod): Min hit = (15 * 4) * (2 + (247.5 * .02) = 416.4 Assume strength at 200: Max hit = ((250 + 200) / 100) * (15 * 4) * (2 + (247 * .02)) = 1873.8?? | ||
|
|
|||
|
#4
|
|||||
|
Quote:
Apparently Duelist engages a different formula for minimum damage, though. EDIT: Arykani said Duelist DOUBLES backstabs but QUADRUPLES regular attacks and when we looked back at the math it didn't make sense, however it totally seems that min damage goes up fourfold. If you look at the skill it says: Quote:
Crazy. | ||||
|
Last edited by Aadill; 07-14-2011 at 02:44 PM..
|
|
||||
|
#5
|
||||
|
Quote:
Using a rusty dagger the minimum hit would be 120 with and without Duelist active. (The minimum damage would come out to be 78.) | |||
|
|
||||
![]() |
|
|