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  #1  
Old 08-14-2021, 02:13 PM
loramin loramin is offline
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Look, at the end of the day it's a classic server, and if something ... anything ... was ____ in classic, then I support making it _____ here. And I say that as someone who "mains" a Magician on Green.

But what bothers me is the selectivity of it. Anyone who played on live knows charming is unclassic here: it was far more risky on live, and that's the reason why guilds couldn't cheeze Tunare with a bunch of Enchanters on live, it's the reason why Enchanters stuck to crowd control and not charming in groups on live, it's the reason Druids quaded and root/rotted instead of charming on live, etc.

We have giant obvious unclassic things here, which anyone who played on live should instantly recognize as "it wasn't like that" ... but the staff ignores those because there's obvious proof of something tiny like Mage pet hits, and there's no evidence of charm resists on live so they just throw up their hands and give up on "classic" when it comes to stuff like that.
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  #2  
Old 08-14-2021, 02:27 PM
Trexller Trexller is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
But what bothers me is the selectivity of it.
I can't imagine how Rog-Bog can look at the top of their web page and read "classic everquest" without busting a gut laughing.

Look guys, you wanted to make a 99-01 classic era server, and you did a pretty damn good job. You got yourselves to a "sweet spot" like 2-3 years ago. Now bit by bit, you over and over are making players take it up the ass.

Things that could have been done back in the day, but you just decided on your own that you don't like it. ex: hoarding gnoll scrolls, or pick pocketing beads. Totally legit. You, Rog-Bog, you decided on your own, in your own minds, that while 100% legit classic, you personally didnt like it.

So stop lying to us and change the name of the project.
  #3  
Old 08-14-2021, 05:02 PM
bthomsen0312 bthomsen0312 is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Look, at the end of the day it's a classic server, and if something ... anything ... was ____ in classic, then I support making it _____ here. And I say that as someone who "mains" a Magician on Green.

But what bothers me is the selectivity of it. Anyone who played on live knows charming is unclassic here: it was far more risky on live, and that's the reason why guilds couldn't cheeze Tunare with a bunch of Enchanters on live, it's the reason why Enchanters stuck to crowd control and not charming in groups on live, it's the reason Druids quaded and root/rotted instead of charming on live, etc.

We have giant obvious unclassic things here, which anyone who played on live should instantly recognize as "it wasn't like that" ... but the staff ignores those because there's obvious proof of something tiny like Mage pet hits, and there's no evidence of charm resists on live so they just throw up their hands and give up on "classic" when it comes to stuff like that.
Please provide actual evidence that enchanters are scaled incorrectly and it will get changed.

Until then just because you hung out with shitty players who didn't know how to play everquest doesn't mean we should nerf it for your "feels".
  #4  
Old 08-14-2021, 05:04 PM
Trexller Trexller is offline
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Originally Posted by bthomsen0312 [You must be logged in to view images. Log in or Register.]
Please provide actual evidence that enchanters are scaled incorrectly and it will get changed.

Until then just because you hung out with shitty players who didn't know how to play everquest doesn't mean we should nerf it for your "feels".
oh man pls don't open the can of enchanter worms. those threads go round and around.

alot like most of the threads here that rehash old topics and years go buy debating the same shit over and over and over, the only difference is the thread titles change.

You are not hi-jacking the mage RnF thread.
  #5  
Old 08-14-2021, 06:01 PM
loramin loramin is offline
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Originally Posted by bthomsen0312 [You must be logged in to view images. Log in or Register.]
Please provide actual evidence that enchanters are scaled incorrectly and it will get changed.
That's my entire point: none exists! So we just give up on making it classic, which is tragic.
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  #6  
Old 08-14-2021, 08:32 PM
loramin loramin is offline
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Quote:
Originally Posted by bthomsen0312 [You must be logged in to view images. Log in or Register.]
Please provide actual evidence that enchanters are scaled incorrectly and it will get changed.

Until then just because you hung out with shitty players who didn't know how to play everquest doesn't mean we should nerf it for your "feels".
It's simple. If you make a Street Fighter 2 Emulator, and people are playing Ryu ... but you're not hearing "Shoryuken" almost constantly, you don't need any further evidence that your emulator isn't emulating Street Fighter 2 properly.

In Street Fighter 2, Ryu's dragon punch was one of his key moves. It literally doesn't matter whether you know the exact numeric amount of damage his hit dealt: if you played the game you know Ryu (and Ken) players wanted to dragon punch ... a lot.

Therefore, you also know that if players of your emulator don't want to dragon punch, something about that emulator isn't accurate. If your dragon punch was the same as the original dragon punch, it would be getting used just like the real one was.
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  #7  
Old 08-16-2021, 10:38 PM
cd288 cd288 is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Look, at the end of the day it's a classic server, and if something ... anything ... was ____ in classic, then I support making it _____ here. And I say that as someone who "mains" a Magician on Green.

But what bothers me is the selectivity of it. Anyone who played on live knows charming is unclassic here: it was far more risky on live, and that's the reason why guilds couldn't cheeze Tunare with a bunch of Enchanters on live, it's the reason why Enchanters stuck to crowd control and not charming in groups on live, it's the reason Druids quaded and root/rotted instead of charming on live, etc.

We have giant obvious unclassic things here, which anyone who played on live should instantly recognize as "it wasn't like that" ... but the staff ignores those because there's obvious proof of something tiny like Mage pet hits, and there's no evidence of charm resists on live so they just throw up their hands and give up on "classic" when it comes to stuff like that.
Here goes Loramin again citing his own opinion as evidence about charm because he has no real evidence, while also not acknowledging the fact that every server had a variable experience back in the day
  #8  
Old 08-19-2021, 10:48 AM
bilirubin bilirubin is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Anyone who played on live knows charming is unclassic here
The knowledge base for enchanters is just higher in 2021 than in 1999. Charming is still risky on p99. It takes hundreds of deaths before an enchanter player learns how to avoid death in a high-level dungeon. Of course, those players who have stuck around and still play here are more likely those capable of reaching that higher level of play.
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
that's the reason why guilds couldn't cheeze Tunare with a bunch of Enchanters on live
That's just an example of one of the many metagaming strats p99 guilds have come up with since blue launched. It's high risk/high reward. I've seen on numerous occasions, guilds having to leave corpses up in PoG overnight because they died during the raid and couldn't be rescued. It used to happen all the time and it's frustrating. Your posts just read like cope, Loramin.
  #9  
Old 08-19-2021, 11:19 AM
loramin loramin is offline
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Originally Posted by bilirubin [You must be logged in to view images. Log in or Register.]
The knowledge base for enchanters is just higher in 2021 than in 1999. Charming is still risky on p99. It takes hundreds of deaths before an enchanter player learns how to avoid death in a high-level dungeon. Of course, those players who have stuck around and still play here are more likely those capable of reaching that higher level of play.
Not trying to insult you, but this is just so very typical of the hubris of players here. We all like to imagine that we're geniuses who have unlocked incredible secrets that those idiots who played back in 1999-2001 had no clue about ... but the truth is EQ is fundamentally not a hard game, there was literally 20+ times as many players on live, and they were not all morons.

Yes, it is true we have playe knowledge that live players didn't have, but not about the fundamentals. Live Enchanters largely weren't carrying around Goblin Gazughi rings and tons of -MR gear, but ... they did know how to cast the spells on their spell list!

You'll get no argument from me that charming here is more efficient, but things like -MR gear and no Goblin ring don't explain the MASSIVE delta between us and live. Consider: Enchanters charming in groups was rare on live, but it's expected here. And judging by historical evidence (ie. the number of guides on web-archived Caster's Realm) Druids root/rotted or quadded 20x times more than they charmed on live ... but here few Druids at all root/rot, because charming is clearly and obviously a superior way of earning XP (even without the ring!) until quad levels.

We all want to imagine that we're all super smart, and it's true we do know more than everyone on live, but again fundamentally: if you make a Street Fighter II emulator where no one ever Dragon Punches with Ryu, it's not because "player knowledge of Street Fighter II changed" ... it's because the emulator isn't matching the original game.
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  #10  
Old 08-19-2021, 01:30 PM
derpcake2 derpcake2 is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Not trying to insult you, but this is just so very typical of the hubris of players here.
The only hubris here is you whining to get something changed which you admit you have no proof on.

Of course you've put in a ton of effort to get fun stuff nerfed, so this is nothing new.
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