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Old 07-03-2021, 05:19 PM
loramin loramin is offline
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It's all just so ... unclassic [You must be logged in to view images. Log in or Register.]

(For the record, I supported /list 1.0 originally, but NO ONE remembers twenty-odd person days-long lines for ANYTHING on live. We just need a 2.0 version that trades 2nd, 3rd, 4th etc. places in line for a random chance for anyone on list to become #2. On live, good loot was always about patience and luck, and the same should be true here.)
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  #2  
Old 07-04-2021, 10:30 AM
cd288 cd288 is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
It's all just so ... unclassic [You must be logged in to view images. Log in or Register.]

(For the record, I supported /list 1.0 originally, but NO ONE remembers twenty-odd person days-long lines for ANYTHING on live. We just need a 2.0 version that trades 2nd, 3rd, 4th etc. places in line for a random chance for anyone on list to become #2. On live, good loot was always about patience and luck, and the same should be true here.)
For the most part there weren’t lines from day one on live because no one knew what or where anything was. I do remember there eventually being lines for j boots at the tail end of the era of them being a drop though; people figured that one out pretty quick.
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Old 07-04-2021, 10:37 AM
loramin loramin is offline
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
For the most part there weren’t lines from day one on live because no one knew what or where anything was. I do remember there eventually being lines for j boots at the tail end of the era of them being a drop though; people figured that one out pretty quick.
Not 10+ player multi-day long ones.
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Old 07-06-2021, 09:16 AM
cd288 cd288 is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Not 10+ player multi-day long ones.
Oh right I forgot your memory is the only one that matters on P99 and you like to assert that everyone has the same memories you do. Got it.
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Old 07-06-2021, 10:55 AM
loramin loramin is offline
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
Oh right I forgot your memory is the only one that matters on P99 and you like to assert that everyone has the same memories you do. Got it.
Show me just one piece of actual evidence that there were 48+ hour long lists on live during the classic era and I'll donate $20 to a charity of your choice.
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Old 07-06-2021, 11:59 AM
cd288 cd288 is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Show me just one piece of actual evidence that there were 48+ hour long lists on live during the classic era and I'll donate $20 to a charity of your choice.
For J Boots, in both Najena era and in the quest era, there were long lists like that on some servers. I remember because I had to occasionally handle petitions about those lines on some servers. Trying to recall if there were other items like that.

However, on some servers there weren't really lines. That's the thing with classic EQ back in the day, things varied wildly between servers. Some of it was simply a coincidence of a server having more widespread knowledge of things; some of it was just that people didn't end up doing it the way another server did with things like lines or camps (for example, the HK Goblins were always more than one camp, but how many camps they were varied a ton across servers; some were first floor vs. second floor, some were each room was a camp, etc. etc.).

And therein lies the problem with people on P99 going "I remember it this way so that's the way it was." They remember it based on the server they played on, when it could be completely different if they were on another server.
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Old 07-06-2021, 04:29 AM
JayDee JayDee is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
It's all just so ... unclassic [You must be logged in to view images. Log in or Register.]

(For the record, I supported /list 1.0 originally, but NO ONE remembers twenty-odd person days-long lines for ANYTHING on live. We just need a 2.0 version that trades 2nd, 3rd, 4th etc. places in line for a random chance for anyone on list to become #2. On live, good loot was always about patience and luck, and the same should be true here.)
You're not fooling anyone. Always posting about what's better for the server or classic or the collective when it's just to benefit yourself
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Old 07-06-2021, 10:50 AM
Graahle Graahle is offline
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Originally Posted by JayDee [You must be logged in to view images. Log in or Register.]
You're not fooling anyone. Always posting about what's better for the server or classic or the collective when it's just to benefit yourself
A duplicitous guise indeed. It would be one thing if his posts were backed up by something other than 20 years old anecdotal memories.
  #9  
Old 07-06-2021, 10:53 AM
loramin loramin is offline
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Originally Posted by JayDee [You must be logged in to view images. Log in or Register.]
You're not fooling anyone. Always posting about what's better for the server or classic or the collective when it's just to benefit yourself
So, if I plan to play an Enchanter AND a Necro someday, how does arguing for charm to be more classic help me?
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  #10  
Old 07-10-2021, 11:47 AM
fastboy21 fastboy21 is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
It's all just so ... unclassic [You must be logged in to view images. Log in or Register.]

(For the record, I supported /list 1.0 originally, but NO ONE remembers twenty-odd person days-long lines for ANYTHING on live. We just need a 2.0 version that trades 2nd, 3rd, 4th etc. places in line for a random chance for anyone on list to become #2. On live, good loot was always about patience and luck, and the same should be true here.)
I have to agree. With skepticism (and some constructive criticism after playing them), I accepted the original /list system because of its need to automate what would otherwise be an untenable situation for GMs to maintain. I had hoped that some of the drawbacks would eventually get worked out later on.

The AFK checks on multi-day camp are atrocious and, honestly, unhealthy designed play. (If you can really call it "play" at all.)

There is no chance of the RNG rewarding a casual player (casual is anyone who can't sit for two days waiting for their turn --- not exaggerating). In classic EQ there is a chance that such a player gets rewarded. If it takes an average statistical player 100 hundred hours to farm an item, he should be able to break that commitment up (10 hours here --- so casual, 10 hours there, a few hours here, etc.) and, in the aggregate, commit enough time to eventually let the RNG give him his reward. Those players are shit out of luck with this system --- and, in my opinion, it is more than a small demographic.

I understand the need for creating an in-game system to somehow deal with this stuff, but I feel like there are better solutions that we should find in the future compared to the current iteration of /list.
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