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#1
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It's all just so ... unclassic [You must be logged in to view images. Log in or Register.]
(For the record, I supported /list 1.0 originally, but NO ONE remembers twenty-odd person days-long lines for ANYTHING on live. We just need a 2.0 version that trades 2nd, 3rd, 4th etc. places in line for a random chance for anyone on list to become #2. On live, good loot was always about patience and luck, and the same should be true here.)
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Loramin Frostseer <Anonymous>, Hetch<Anonymous>, Tecla <Kingdom>, ... Check out the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | ||
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#2
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#3
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Loramin Frostseer <Anonymous>, Hetch<Anonymous>, Tecla <Kingdom>, ... Check out the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#4
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#5
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Loramin Frostseer <Anonymous>, Hetch<Anonymous>, Tecla <Kingdom>, ... Check out the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#6
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However, on some servers there weren't really lines. That's the thing with classic EQ back in the day, things varied wildly between servers. Some of it was simply a coincidence of a server having more widespread knowledge of things; some of it was just that people didn't end up doing it the way another server did with things like lines or camps (for example, the HK Goblins were always more than one camp, but how many camps they were varied a ton across servers; some were first floor vs. second floor, some were each room was a camp, etc. etc.). And therein lies the problem with people on P99 going "I remember it this way so that's the way it was." They remember it based on the server they played on, when it could be completely different if they were on another server. | |||
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#7
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#8
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#9
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__________________
Loramin Frostseer <Anonymous>, Hetch<Anonymous>, Tecla <Kingdom>, ... Check out the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#10
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The AFK checks on multi-day camp are atrocious and, honestly, unhealthy designed play. (If you can really call it "play" at all.) There is no chance of the RNG rewarding a casual player (casual is anyone who can't sit for two days waiting for their turn --- not exaggerating). In classic EQ there is a chance that such a player gets rewarded. If it takes an average statistical player 100 hundred hours to farm an item, he should be able to break that commitment up (10 hours here --- so casual, 10 hours there, a few hours here, etc.) and, in the aggregate, commit enough time to eventually let the RNG give him his reward. Those players are shit out of luck with this system --- and, in my opinion, it is more than a small demographic. I understand the need for creating an in-game system to somehow deal with this stuff, but I feel like there are better solutions that we should find in the future compared to the current iteration of /list. | |||
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