Quote:
Originally Posted by Vexenu
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I don't understand how you guys can say that INT is easy to cap on a Necro
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Mostly it's another case of the top end spilling over into the rest of the game. Easy to cap stats with temple veeshan gear, therefore must be easy for the level 20 dude wearing rags, right? Meanwhile outside the theorycraft echo chamber I've never had unbuffed-capped anything on any character I've ever had in this game.
As a rule for a human Necromancer I'm with you. I'd put points heavily into INT since building the class's core statistic is never going to be a bad idea. If it caps, it means the player can wear gear with other stats or resist gear and maintain good values. I don't like stamina overmuch on clothie classes because the returns are so poor. Strength has some appeal but not enough I'd put points in it on a human since that race has a decent score there (by clothie standards) by default, plus human necromancer is not usually quite so vendor-limited as some other races.
If you're starting in Qeynos, get used to watching out for a couple of roaming half-elf NPC's in the city that don't much like Bertoxxulous followers.
Danth