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Old 05-12-2021, 09:50 AM
starkind starkind is offline
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Join Date: Apr 2021
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Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
The only actual evidence that has been provided is about channeling. The other “evidence” are random player posts from 20+ years ago that are contradicted by other player posts and guides (including one in era player written guide that calls Charm the most powerful spell enchanters have and details how to charm solo). Honestly the biggest difference is simply technology; the game was very laggy unless you had a great computer (which most people didnt) and Internet disconnects were extremely frequent (btw the latter helped to influence the “camping” meta that arose because groups didn’t want to move through a dungeon and have people go LD).

Btw where’s that treatise you told all of us you were writing with actual evidence that was gonna prove how charm isn’t classic? Lol loser
Quote:
Originally Posted by starkind [You must be logged in to view images. Log in or Register.]
99% of us know what random posts were accurate and don't care how easy the game is. So we know it was harder and that it took full groups to reliably do anything outside of killing greens in the open sky world.
Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Mob attack values are too low. Or maybe the by level worn AC caps are too high. Either way, they should be rolling higher damage against silk tier armour. It's been far too easy to mitigate damage on my 'soft' alts.

I know the staff adjusted the AC system previously - and that was a good step - but it still doesn't feel quite right.
Yeah, my wizard couldn't tank anything higher than lvl 20 on live even with twink ac and agi.

It was definitely a step in the right direction.

Don't forget melee survivability came a lot from dodge, block, parry, riposte. Those skills are all renormalized towards pop progression.

Rogues should be getting hit harder and have the potential to dodge, post, parry 6 attacks in a row and get a bind wound off, it was a tricky feat, but seen it done in VANILLA, first hand at lvl 35 is. Probably 34. Vs aviaks, it was a big brag with screenshots and everything.

Mobs should hit for max/ high dmg way more and land hits way more often, and dodge, parry, riposte should come into play with way more.

Making it really hard to survive a lvl 40 mob agro on clothies. That and certain mobs should have higher mr.

Fast cast root at high lvl 1.5 seconds vs the standard 2.0 seconds exists for a reason.
 


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