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Old 05-08-2021, 05:38 PM
Stonewallx39 Stonewallx39 is offline
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If you’re starting from scratch green is probably your best bet. While I think the culture and quality of player base is better on blue, there’s definitely a much stronger low to mid-level population on green.

Just one other thought, consider playing a caster or priest for your first character. It will be different and give you that “new” feeling which is what a lot of us really had as far as nostalgia. Casters are fun and dynamic in a totally different way than a true melee like a warrior.
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Old 05-08-2021, 06:46 PM
RedInk RedInk is offline
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Quote:
Originally Posted by Stonewallx39 [You must be logged in to view images. Log in or Register.]
If you’re starting from scratch green is probably your best bet. While I think the culture and quality of player base is better on blue, there’s definitely a much stronger low to mid-level population on green.

Just one other thought, consider playing a caster or priest for your first character. It will be different and give you that “new” feeling which is what a lot of us really had as far as nostalgia. Casters are fun and dynamic in a totally different way than a true melee like a warrior.
Thanks for the welcome.

And thanks for the advice! It really is hard to weigh blue and green against each other. That is a conundrum I'll choose to put off until I have the install CD in my hand, my game/work office is set up, and I'm ready to jump in. [You must be logged in to view images. Log in or Register.]

Regarding a starting character, I think it is equally important to consider a starting zone far from where I remember spending most of my time. All the characters I remember playing started on Faydwer with the exception of a human monk out of Freeport. I can remember playing a Wood Elf Ranger from Kelethin to start out with, a Half-Elf Bard (also from Kelethin), and a Dwarf Paladin. I stuck with the Dwarf Warrior because I felt I brought the most value to a group as a main tank.

I will definitely give a priest or caster class a shot. It's been so long that I'm not that concerned about picking up a melee class and not enjoying it. In fact, I'm extremely tempted to roll a Halfling Warrior for the enormous experience bonus.

But I'm also leaning toward following your advice. I'll probably roll a few characters!

Combinations I've considered include:
Halfling Druid or Cleric
Dark Elf Wizard
Human Ranger or Paladin
High-Elf Paladin (because Faydwer is still great)
  #3  
Old 05-09-2021, 01:12 PM
Ennewi Ennewi is offline
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Quote:
Originally Posted by RedInk [You must be logged in to view images. Log in or Register.]
I will definitely give a priest or caster class a shot. It's been so long that I'm not that concerned about picking up a melee class and not enjoying it. In fact, I'm extremely tempted to roll a Halfling Warrior for the enormous experience bonus.

But I'm also leaning toward following your advice. I'll probably roll a few characters!

Combinations I've considered include:
Halfling Druid or Cleric
Dark Elf Wizard
Human Ranger or Paladin
High-Elf Paladin (because Faydwer is still great)
Welcome back to Norrath! Whichever class you chose to main, it's worth taking into consideration that humans, erudites, barbarians, and half elves all suffer from night blindness which you probably remember from classic. This feature is actually be a selling point for some, as it creates more tension in the wilderness and adds value to items that give off light, not excluding 9cp torches, but for the majority of players it is considered to be more than an inconvenience, even worse than encumbrance from low starting strength.
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Last edited by Ennewi; 05-09-2021 at 01:15 PM..
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