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Old 05-05-2021, 04:09 PM
Shawk Shawk is offline
Fire Giant


Join Date: Apr 2010
Posts: 768
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I think that Iksar issue is more of a "Root Motion" issue he fixed. But If you can do that, then you should be able to change the Double-Hit Animations for the others by making "doube-hit" its own animation instead of two hits happening simultaneous which I am just assuming is the issue, could verywell be easier than that even.

So ya if they could do that then I don't see why we can't just put a new Sequence Montage anim for a double hit that just plays a Double-Hit animation instead of a Hit animation twice cause I assume its a dsync/serverTick thing.

I have experience with Blender animation so I'll see what I can do.

Only issue is I have extracted the animations from the s3d before, and imported new ones.. but Getting Animations to display properly in programs is hard because they're a odd format.. But I have yet to export a newer client version of the animations, so maybe they have been changed to be more compatible.

Id like to know how he did this so I'll figure that out, I think it was the .MS file for the "Skeleton Mesh" and bone locations.. .OBJ is the object obviously which is the "Mesh", and .POV i think is the animation sequence which I am not familiar with and kinda looked into but it is a "POV-Ray Scene" file. Anyways.. you can manually read that files and input the locations into blender or whatever but I am sure there is a better way.
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