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#1
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Been recently toying around with a necro. Mobs I hit with clinging darkness were all over me unless I had a sow.
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#2
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enc/ranger is so win
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#3
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Monk / Necro.
Both can feign, so dying is something you'd have to work hard for. Both are dps cannons. IF charming, necro can just feign on the monk on charm breaks to recharm while monk does the human shield thing. There really isn't much out there for mobs that outpace pact/shadowbond until you hit higher Kunark mobs. Necro also has all the CC tricks (long roots / Mez / undead lull) and the monk can split just about any camp on top of it. And if for some reason you are short on cash, you can charge a 3rd person joining your OP'd group 1k an hr for the PL. | ||
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#4
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Quote:
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#5
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Any solo class + any solo class is an awesome duo for obvious reasons.
Pairing a tank class with a healer class (especially shaman due to how efficient slowing makes healing) is always a good pair, plus it allows you to start your own groups whenever you want merely by inviting utility/DPS when duoing gets boring. There are some unexpected good combos too. Druid/Rogue and Ranger/Rogue works very well if the rogue doesn't mind chasing things, and the rogue's experience bonus helps balance out xp gains, effectively boosting the ranger's leveling speed. Necro/Mage or Necro/Wizard....or hell, Necro + any DPS. Monk/Shaman is a classic, but the monk can be replaced with any melee and still do well. I even did a shaman/ranger duo for a while. Rangers can easily tank slowed mobs and hold enough agro that the shaman doesn't get hit. I've even seen shaman/rogue work pretty well. You'd be surprised how many classes can tank slowed mobs effectively. | ||
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