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  #1  
Old 03-22-2010, 04:48 PM
MutualofOmaha MutualofOmaha is offline
Decaying Skeleton


Join Date: Mar 2010
Posts: 2
Default ornate chain

Ornate chain was definitely not classic, it was added in some time after Velious launched but before Luclin.

Blacksmithing skillups after banded were always a pain in the rear in classic. This is what made blacksmiths of high level extremely rare, as most players stopped smithing once they trivialed out in banded.

Fine plate was smithable before Kunark, as were fine plate armor dyes. I cannot remember exactly when fine plate recipes were added, but I remember buying evergreen leaves from newbies in Greater Faydark in the weeks leading up to the Kunark launch, because there wasn't much else to do besides make colored armor to sell.
  #2  
Old 03-31-2010, 08:01 PM
Webwolf Webwolf is offline
Kobold

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Join Date: Mar 2010
Posts: 191
Default Exact Date Found

Ok after alot of research I finally found the exact date of when Ornate Chain was introduced. If you look up EQtraders on web.archive.org and click on the Feb 03, 2001 archive then click on recipes you will see Ornate Chain listed under advanced recipes (9/19/00 patch).

The patch note for September 19, 2000 confirms the addition of several new recipes:

Quote:
*Trade Skills Enhanced*

Many of the trade skills in game have received massive enhancements,
including dozens of new craftable items, new fishing and foraging
items, and other things to be discovered once in game.

In addition, trade-skill specialization has been implemented. Players
will be able to exceed 200 points of skill in ONE of the generally
available tradeskills. This includes:

- Baking
- Blacksmithing
- Brewing
- Jewelcraft
- Tailoring
- Fletching
- Pottery

Once above 200 points in one of these skills, no other skill will be
able to exceed 200. Specialization restrictions do not include class or
race-specific trade skills such as Alchemy, Make Poison, and Tinkering.
Players with race or class-specific trade skills will be able to exceed
200 points of skill in that skill, PLUS any generally available trade
skill.

The enhancement of trade skills is an on-going project. Further
enhancements will be made in the coming weeks.
That pin points Ornate Chain as being introduced on September 19, 2000 which is post Kunark: Release Date: 3/31/00 but prior to Velious: Release Date:12/04/00. And with that we can put this to rest.
Last edited by Webwolf; 03-31-2010 at 08:14 PM..
  #3  
Old 04-02-2010, 09:26 AM
maultar maultar is offline
Sarnak


Join Date: Mar 2010
Posts: 383
Default

But to quote Nilbog - "If you can find some evidence of its existence prior to 2002, post it up. This was actually a submission by beta testers that it should be removed."
Does that mean he will now add the stuff needed to make ornate?

Also on that Sept 2000 patch note it says you can go beyond 200, does that too mean we should add that as well? What stuff allowed you to go beyond 200?
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