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  #1  
Old 03-23-2021, 10:22 PM
wckdtrb wckdtrb is offline
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Originally Posted by Stonewallx39 [You must be logged in to view images. Log in or Register.]
Could you share some more detail on how you calculated this?
Sure.
The 2hb is easier, so...
(([Offense Skill] + [STR]) / 100) x [Weapon Damage]) + [Main Hand Bonus] (rounded down)
This is max dmg formula as compiled from the wiki.
Now, we need to factor in number of attacks.
(At 60, that mod is 5.07. wpn dmg is 38, mhbonus is 17 (velious) or 12 (green current).)

Now we take that + .6 that + .3125 that again (.6 = 60% double attack) and (.3125 = 31.25% triple attack)

Add another .09 that max damage again (assuming a 9% riposte at a same rate of attack as the player {this could be higher})

This gives us a max potential dmg, and we now need to divide by attacks per second, at max haste, its 0.5 (20 delay) attacks per second. This all gives us a dps of 210.92 max potenial dps

For the 1HBs its a bit more complicated, but suffice it to say, they work out to ~260

So i rouned to a rough ~25% higher.

This is all based on the wiki's formulas.
  #2  
Old 03-24-2021, 07:48 AM
Stonewallx39 Stonewallx39 is offline
Sarnak


Join Date: Aug 2015
Posts: 367
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Quote:
Originally Posted by wckdtrb [You must be logged in to view images. Log in or Register.]
Sure.
The 2hb is easier, so...
(([Offense Skill] + [STR]) / 100) x [Weapon Damage]) + [Main Hand Bonus] (rounded down)
This is max dmg formula as compiled from the wiki.
Now, we need to factor in number of attacks.
(At 60, that mod is 5.07. wpn dmg is 38, mhbonus is 17 (velious) or 12 (green current).)

Now we take that + .6 that + .3125 that again (.6 = 60% double attack) and (.3125 = 31.25% triple attack)

Add another .09 that max damage again (assuming a 9% riposte at a same rate of attack as the player {this could be higher})

This gives us a max potential dmg, and we now need to divide by attacks per second, at max haste, its 0.5 (20 delay) attacks per second. This all gives us a dps of 210.92 max potenial dps

For the 1HBs its a bit more complicated, but suffice it to say, they work out to ~260

So i rouned to a rough ~25% higher.

This is all based on the wiki's formulas.
Thank you for taking the time and sharing your calculation. It’s similar to what I’ve used to get an estimate for weapon dmg. and I agree is out best guess based off the wiki.

Your right the DPS potential is very different for 2hb on green right now without he dmg bonus buff. Trolls like to point out how you’re wrong or imply your naive for using the wiki. If they’re so smart but won’t share the truth that’s really more a reflection on them than on you or anyone who uses the wiki.
  #3  
Old 03-24-2021, 01:35 PM
Jimjam Jimjam is offline
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Join Date: Jul 2013
Posts: 12,787
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Quote:
Originally Posted by wckdtrb [You must be logged in to view images. Log in or Register.]
Sure.
The 2hb is easier, so...
(([Offense Skill] + [STR]) / 100) x [Weapon Damage]) + [Main Hand Bonus] (rounded down)
This is max dmg formula as compiled from the wiki.
Now, we need to factor in number of attacks.
(At 60, that mod is 5.07. wpn dmg is 38, mhbonus is 17 (velious) or 12 (green current).)

Now we take that + .6 that + .3125 that again (.6 = 60% double attack) and (.3125 = 31.25% triple attack)

Add another .09 that max damage again (assuming a 9% riposte at a same rate of attack as the player {this could be higher})

This gives us a max potential dmg, and we now need to divide by attacks per second, at max haste, its 0.5 (20 delay) attacks per second. This all gives us a dps of 210.92 max potenial dps

For the 1HBs its a bit more complicated, but suffice it to say, they work out to ~260

So i rouned to a rough ~25% higher.

This is all based on the wiki's formulas.
If you're calculating max damage, why aren't you factoring triple attack at 100%?
  #4  
Old 03-24-2021, 08:50 PM
wckdtrb wckdtrb is offline
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Join Date: Dec 2016
Posts: 22
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
If you're calculating max damage, why aren't you factoring triple attack at 100%?
I appreciate the thought, but "knowing" the rate to be 31.25, there is no point in assuming it will ever go to 100%, though as long as you did this across all weapons, you should have the same proportional dps.
  #5  
Old 03-25-2021, 06:20 PM
Croco Croco is offline
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Quote:
Originally Posted by wckdtrb [You must be logged in to view images. Log in or Register.]
I appreciate the thought, but "knowing" the rate to be 31.25, there is no point in assuming it will ever go to 100%, though as long as you did this across all weapons, you should have the same proportional dps.
it's not 31.25
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