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 No offense bro, but this server isn't perfect. It's emu on top of that. I'm sure someone somewhere appreciates this compiled list of known issues, but as Jify said it's obvious you haven't been playing here since launch or else you'd not have wasted anyones time by posting this thread. 
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			#2  
			
			
			
			
			
		 
		
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			 If I wasn't a Dev, I would probably tell you to piss off. 
		
		
		
		
		
		
		But since I do try to contribute to the project, and don't like to get into pissing matches, I won't. Go kill some frogs or something. Have a Merry Christmas. Haynar  | ||
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			#3  
			
			
			
			
			
		 
		
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		Klaatu (RED)- Fastest Rez Click in Norrath 
			Klaatu (BLUE) - Eternal 51 Mage Klattu (GREEN) - Baby Cleric  | |||
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			#5  
			
			
			
			
			
		 
		
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			 MutualofOmaha's post wasn't really insulting. He brought up a whole slew of valid things that are not true to the original Everquest and he's wondering if there are plans to fix them, and if so, relaunch the server. He actually said he was having fun and thanked the Devs for the hard work. 
		
		
		
		
		
		
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			#6  
			
			
			
			
			
		 
		
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			 Project 1999 is a massively multiplayer online role-playing game (MMORPG) set in the the fantasy world of 1999, where users roleplay as characters that play a game called Everquest. 
		
		
		
		
		
		
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						Last edited by Glitch; 03-22-2010 at 01:40 AM..
					
					
				
			 
		
		
		
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 Overall, This is not our primary job in life. All of us have real jobs, families & lives that we have to attend to. My house is still in boxes by and large since I moved due to the fact of the extra time I take on the development of this server. It may not be perfect, but I challenge you to do your part to make the server better. We are certainly doing more than our fair share. We don't actually get to play on the server, so we have little firsthand knowledge of incorrect items, and there will be some. Considering since the start I fixed over 600 broken quests, Nilbog among others made over 700,000 DB changes, several hundred source code improvements and modifications by Rogean, Haynar & Ladoth, we added the pathing files for all dungeons to keep mobs from running through walls, also that thousands of mobs that had incorrect loot (There were 70,000 incorrect "Rusty Daggers" being used as an example), faction was completely incorrect (Ogres could roam around north freeport & high elves in Neriak), we also had to restructure spells from every 2 levels for all classes to every 4 levels, fixed several thousand faces on NPC's, Yes, classic is the target. But when your starting point is so far off the mark, you won't get there in short order. Before we released we developed and changed things for almost a full year just to get it where it was at launch. 
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		I have walked my way since the beginning of time.  Sometimes I give, sometimes I take & it is mine to know which and when. 
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						Last edited by Aeolwind; 03-22-2010 at 07:43 AM..
					
					
				
			 
		
		
		
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			#8  
			
			
			
			
			
		 
		
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 Fixing faces on NPCs is nothing more than a cosmetic change and it actually takes time to research that crap. My hat is off to you guys for your efforts. That's cool stuff there.  | |||
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			#9  
			
			
			
			
			
		 
		
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			 No need to nitpick imho.  P99 is a damnload of fun and closer to classic than anything else (and probably will continue to be).  I spent 1.5 hours last night in EC looking for my corpse and LOVED IT! 
		
		
		
		
		
		
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						Last edited by stayne; 03-22-2010 at 09:36 AM..
					
					
				
			 
		
		
		
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			 However much I disagree with him, the post is on topic. It is semi-classic, to be near sighted, look at bards, we've been told we won't be able to swarm kite due to its "unfairness" but we get the other "fair" perks of being a bard. I don't mean to nitpick, I love P99 and have devoted much time and money to it. I am just pointing out that he is right- the Devs have done a great job but seem to favor what seems fair over what is classic. This again, is highly opinionated, but true. 
		
		
		
		
		
			Not meaning to oversight things such as fixing raid rotation, continuous quest fixes and a large amount of output by the devs who make zero money for their work- But I completely agree with things like /ooc and /auc being serverwide. It is very easy to say these things are necessary but after a while start to add up and ruin my life. P.S.- WTB a bucket for my tears, PST. 
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		♪♫♪ Jete Veux ♪♫♪ 
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						Last edited by Jete; 03-22-2010 at 09:27 AM..
					
					
						Reason: Forgot some sarcastic quotes.
					
				
			 
		
		
		
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