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  #1  
Old 01-28-2021, 04:58 PM
Cassawary Cassawary is offline
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Quote:
Originally Posted by Daloon [You must be logged in to view images. Log in or Register.]
It eliminates favoritism and conspiracies of favoritism.
Who does dkp favor?
  #2  
Old 01-28-2021, 05:01 PM
whyyoukickmydog whyyoukickmydog is offline
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They don't even random in WoW.....and there's a reason they don't, all the best players would nope the F out of there.
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Old 01-28-2021, 05:04 PM
reznor_ reznor_ is offline
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I agree. No system is perfect, but DKP seems relatively balanced as long as the implementors can keep a handle on inflation and try to match incoming vs. outgoing dkp.

OP, you might want to consider joining TSS. They use a slightly modified /random on their raid loot.
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Old 01-28-2021, 05:05 PM
Evia Evia is offline
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All these people saying that having a rando show up and win an item over you,when you put x amount of hours in are missing the point I’m trying to make. If that rando worked just as hard as you did to bring that mob down, shouldn’t he have equal rights to loot? Why are we getting complex and factoring in all the raids YOU have done and all the time YOU put that in that really have nothing to do with the CURRENT raid and CURRENT effort provided by the guild force. Imho everyone who killed the mob gets to roll. The /random gods dictated my life from 1-60 why should this change now?
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  #5  
Old 01-28-2021, 05:06 PM
whyyoukickmydog whyyoukickmydog is offline
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Quote:
Originally Posted by Evia [You must be logged in to view images. Log in or Register.]
All these people saying that having a rando show up and win an item over you,when you put x amount of hours in are missing the point I’m trying to make. If that rando worked just as hard as you did to bring that mob down, shouldn’t he have equal rights to loot? Why are we getting complex and factoring in all the raids YOU have done and all the time YOU put that in that really have nothing to do with the CURRENT raid and CURRENT effort provided by the guild force. Imho everyone who killed the mob gets to roll. The /random gods dictated my life from 1-60 why should this change now?
But fact of the matter is that they DIDN'T work as hard as everyone else to win loot.
  #6  
Old 01-28-2021, 05:08 PM
Evia Evia is offline
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Quote:
Originally Posted by whyyoukickmydog [You must be logged in to view images. Log in or Register.]
But fact of the matter is that they DIDN'T work as hard as everyone else to win loot.
Fact of the matter is they actually DID! 5ats what’s so hilarious to me.
They brought the mob from 100% to 0%. This is fact. This is logic.
Please, change my mind. [You must be logged in to view images. Log in or Register.]
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  #7  
Old 01-28-2021, 05:15 PM
whyyoukickmydog whyyoukickmydog is offline
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Quote:
Originally Posted by Evia [You must be logged in to view images. Log in or Register.]
Fact of the matter is they actually DID! 5ats what’s so hilarious to me.
They brought the mob from 100% to 0%. This is fact. This is logic.
Please, change my mind. [You must be logged in to view images. Log in or Register.]
Nobody is trying to change your mind. Nobody here agrees with your stance, and it's obvious you are new to P99 raiding, so really, you're just trolling for attention.
  #8  
Old 01-28-2021, 09:13 PM
Evia Evia is offline
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Quote:
Originally Posted by whyyoukickmydog [You must be logged in to view images. Log in or Register.]
Nobody is trying to change your mind. Nobody here agrees with your stance, and it's obvious you are new to P99 raiding, so really, you're just trolling for attention.
Not trolling, this is a genuine question of mine. I like a lot of the responses I'm getting on both sides of the discussion. Im just trying to understand why it's the standard adopted loot process. (Shrugs)
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  #9  
Old 01-28-2021, 05:15 PM
karadin karadin is offline
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Quote:
Originally Posted by Evia [You must be logged in to view images. Log in or Register.]
Fact of the matter is they actually DID! 5ats what’s so hilarious to me.
They brought the mob from 100% to 0%. This is fact. This is logic.
Please, change my mind. [You must be logged in to view images. Log in or Register.]
You're looking at a single encounter in a vacuum if you take this point of view. Sure, for pickup groups/raids that works really well and it's the reason that /random is used for things like HoT or Fungi camp. This doesn't work for guilds which kill over time. The guild I am in has killed/attempted 200 raid targets in the last 30 days. That's 7 per day on average. The only way you are going to achieve any system of fairness that rewards people for the time they put in when killing that many mobs is with a currency like DKP. Remember, things like tracking, racing, RTE, etc. are all areas in which people put time in to kill mobs. Showing up and killing a mob is by far the easiest and least time intensive part of raiding. This is EQ after all and 90%+ of a raid just needs to stand there and press a button or two.
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  #10  
Old 01-29-2021, 02:48 PM
Moerne Moerne is offline
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Quote:
Originally Posted by Evia [You must be logged in to view images. Log in or Register.]
All these people saying that having a rando show up and win an item over you,when you put x amount of hours in are missing the point I’m trying to make. If that rando worked just as hard as you did to bring that mob down, shouldn’t he have equal rights to loot? Why are we getting complex and factoring in all the raids YOU have done and all the time YOU put that in that really have nothing to do with the CURRENT raid and CURRENT effort provided by the guild force. Imho everyone who killed the mob gets to roll. The /random gods dictated my life from 1-60 why should this change now?
Your assumption here is wrong. The issue is that the rando does NOT work as hard to bring that *one particular mob* down. In a competitive raid environment, that mob doesn't die without people tracking it (which the rando didn't do). That mob doesn't die without DA idols and aggro-clickies to bring the pull in and get it stable (which the rando didn't farm). That mob doesn't die without raid leaders and class leaders stepping up to organize heal chains, tank orders, bump lists, assign train-away roles, etc. (which the rando isn't organizing). That mob might not die without RTE and race line team waiting (which the rando isn't doing). That mob doesn't die without a lot of hours of theory-crafting, and testing of strats on test and P99, practice sessions, etc. (which the rando didn't particpate in).

End game raiding is not just as simple as show up, kill a mob, get some loot.
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