Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #13  
Old 06-30-2011, 05:33 PM
alexandervaccaro alexandervaccaro is offline
Kobold


Join Date: Jul 2010
Location: By the bays, California
Posts: 138
Send a message via AIM to alexandervaccaro
Default

Nevermind I figured it out. The calculation for proc chance on swing must be based on attack delay and not actual number of swings per minute or whatever, meaning that casting inbetween swings won't really make a difference for this calculation.

I guess if this is true and you're trying to cast in combat and proc at the same time, you should grab a high delay proccing weapon, reducing the number of missed attack rounds per cast, and guaranteeing a higher proc rate than you'd see on a 1her with lower delay.


/..../
Just to clarify, I feel like the question dealing with proc rate when casting is taken into account is actually the question of whether proc calculations use your actual # of swings per minute or your calculated # of swings, and it must be the latter...
Last edited by alexandervaccaro; 06-30-2011 at 05:37 PM..
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:59 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.