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Old 01-17-2021, 03:12 AM
Noselacri Noselacri is offline
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Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
Also an animal slow/mez would have been cool.
I'm actually kind of glad that the developers didn't go overboard with the mobtype-restricted spells in EQ. If they had, there would have been pressure on them to design the content to suit it. If druids had been the "shaman against animals" (and same with undead for cleric/necro), there would have to be "the animal dungeon" and "the undead dungeon" and whatnot in a systematic way across the game, and it would have fostered the notion that those classes were meant to stick to that content.
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Old 01-17-2021, 04:49 AM
Ennewi Ennewi is offline
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Originally Posted by Noselacri [You must be logged in to view images. Log in or Register.]
I'm actually kind of glad that the developers didn't go overboard with the mobtype-restricted spells in EQ. If they had, there would have been pressure on them to design the content to suit it. If druids had been the "shaman against animals" (and same with undead for cleric/necro), there would have to be "the animal dungeon" and "the undead dungeon" and whatnot in a systematic way across the game, and it would have fostered the notion that those classes were meant to stick to that content.
There could have been mobs that were classified as both undead and animal as well as dungeons containing both though types overlapping or interspersed throughout. A potential workaround to the systematic issue would have been to make Ignite Bones truly alter the target, making it undead and vulnerable to those spells, but perhaps also making it stronger in other ways as a result, sort of the opposite to the two versions of Sir Lucan, to prevent its overuse.
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