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  #1  
Old 01-16-2021, 06:15 PM
Malik_Gynax Malik_Gynax is offline
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For me it was when dungeons changed from this:
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To this:

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Everquest was a WORLD. Going into a dungeon was terrifying. You could get lost anywhere. It never cared if you were receiving a "fair challenge." You were entering a dangerous dungeon!

If you died, you may never find your body again. At some point it stopped being a world and turned into a playground where you go from room to room boss to boss.

One of the coolest things about the early dungeons was 3D level design. It took a lot of skill to craft such cool places. Later expansions just went fully 2D and boring. It's a shame.
  #2  
Old 01-16-2021, 06:35 PM
Tunabros Tunabros is offline
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Location: California, United States
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Quote:
Originally Posted by Malik_Gynax [You must be logged in to view images. Log in or Register.]
For me it was when dungeons changed from this:
[You must be logged in to view images. Log in or Register.]

To this:

[You must be logged in to view images. Log in or Register.]

Everquest was a WORLD. Going into a dungeon was terrifying. You could get lost anywhere. It never cared if you were receiving a "fair challenge." You were entering a dangerous dungeon!

If you died, you may never find your body again. At some point it stopped being a world and turned into a playground where you go from room to room boss to boss.

One of the coolest things about the early dungeons was 3D level design. It took a lot of skill to craft such cool places. Later expansions just went fully 2D and boring. It's a shame.
this man spitting facts
  #3  
Old 01-16-2021, 07:00 PM
imperiouskitten imperiouskitten is offline
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Originally Posted by Tunabros [You must be logged in to view images. Log in or Register.]
this man spitting facts
tru stuff. i still can't navigate guk live side. STILL scary
  #4  
Old 01-16-2021, 10:20 PM
Mblake81 Mblake81 is offline
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Join Date: Jan 2011
Location: Bristlebane <Reckless Fury>
Posts: 1,811
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Quote:
Originally Posted by Malik_Gynax [You must be logged in to view images. Log in or Register.]
For me it was when dungeons changed from this:
[You must be logged in to view images. Log in or Register.]

To this:

[You must be logged in to view images. Log in or Register.]

Everquest was a WORLD. Going into a dungeon was terrifying. You could get lost anywhere. It never cared if you were receiving a "fair challenge." You were entering a dangerous dungeon!

If you died, you may never find your body again. At some point it stopped being a world and turned into a playground where you go from room to room boss to boss.

One of the coolest things about the early dungeons was 3D level design. It took a lot of skill to craft such cool places. Later expansions just went fully 2D and boring. It's a shame.
+REP
  #5  
Old 01-17-2021, 11:47 AM
jolanar jolanar is offline
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Join Date: Nov 2014
Posts: 1,398
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Quote:
Originally Posted by Malik_Gynax [You must be logged in to view images. Log in or Register.]
For me it was when dungeons changed from this:


To this:


Everquest was a WORLD. Going into a dungeon was terrifying. You could get lost anywhere. It never cared if you were receiving a "fair challenge." You were entering a dangerous dungeon!

If you died, you may never find your body again. At some point it stopped being a world and turned into a playground where you go from room to room boss to boss.

One of the coolest things about the early dungeons was 3D level design. It took a lot of skill to craft such cool places. Later expansions just went fully 2D and boring. It's a shame.
I wonder how much of that had to do with in game maps being released. The maps were notoriously bad for zones with any verticality.
  #6  
Old 01-17-2021, 04:13 PM
foxchris509 foxchris509 is offline
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Join Date: Aug 2017
Posts: 287
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Quote:
Originally Posted by Malik_Gynax [You must be logged in to view images. Log in or Register.]
For me it was when dungeons changed from this:
[You must be logged in to view images. Log in or Register.]

To this:

[You must be logged in to view images. Log in or Register.]

Everquest was a WORLD. Going into a dungeon was terrifying. You could get lost anywhere. It never cared if you were receiving a "fair challenge." You were entering a dangerous dungeon!

If you died, you may never find your body again. At some point it stopped being a world and turned into a playground where you go from room to room boss to boss.

One of the coolest things about the early dungeons was 3D level design. It took a lot of skill to craft such cool places. Later expansions just went fully 2D and boring. It's a shame.
To be fair tho Tacvi is a raidzone not really a dungeon like lower guk.
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