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#1
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For me it was when dungeons changed from this:
[You must be logged in to view images. Log in or Register.] To this: [You must be logged in to view images. Log in or Register.] Everquest was a WORLD. Going into a dungeon was terrifying. You could get lost anywhere. It never cared if you were receiving a "fair challenge." You were entering a dangerous dungeon! If you died, you may never find your body again. At some point it stopped being a world and turned into a playground where you go from room to room boss to boss. One of the coolest things about the early dungeons was 3D level design. It took a lot of skill to craft such cool places. Later expansions just went fully 2D and boring. It's a shame. | ||
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#2
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#4
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#5
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#6
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Quote:
__________________
Euedyen Livehappy - 60 Cleric
https://wiki.project1999.com/Magelo_Blue:Euedyen Kixlsxot Fullmelt (Deepinya Guts)- 60 Rogue https://wiki.project1999.com/Magelo_Blue eepinya | |||
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