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Old 10-21-2020, 08:37 AM
Fammaden Fammaden is offline
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Maybe it is, I don't know, but it never seems that simple to me. At least half of the shit lately feels like "we think they were kiting"...."no way we weren't kiting they are just mad they lost"....GM: "k they were kiting this time I guess fuck if I know, they concede the next one or two I guess".
  #2  
Old 10-21-2020, 08:43 AM
Dreenk317 Dreenk317 is offline
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Originally Posted by Fammaden [You must be logged in to view images. Log in or Register.]
Maybe it is, I don't know, but it never seems that simple to me. At least half of the shit lately feels like "we think they were kiting"...."no way we weren't kiting they are just mad they lost"....GM: "k they were kiting this time I guess fuck if I know, they concede the next one or two I guess".
that is definitely part of the problem. They do not follow the precedent that they establish.
  #3  
Old 10-21-2020, 01:57 PM
Raev Raev is offline
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The problem is that EQ is simply not designed to have two competing raid forces in the zone. There is no magic rule set that will make it work. I logged on to Riot discord today and read some of the quotes from the UN about Jorlleag AEs and Tunare and my brain began to rot.

I used to think rotations were the answer until I played on TAKP and watched one of the guilds there fail to kill KT with 40 boxes for 6 hours "because the throne room repopped too fast". Project 1999 is popular precisely because it's difficult to get those raid pixels.

So the solution has to be some sort of indirect competition, aka a time attack. The magic of quakes was always that the guilds who were most efficient got the most pixels, rather than the guilds that poopsocked/tracked the hardest. Making everything quakes would be a big step in the right direction IMO. But I still think my League Promotion System is even more reasonable.
  #4  
Old 10-21-2020, 02:13 PM
Nexii Nexii is offline
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Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
The problem is that EQ is simply not designed to have two competing raid forces in the zone. There is no magic rule set that will make it work. I logged on to Riot discord today and read some of the quotes from the UN about Jorlleag AEs and Tunare and my brain began to rot.

I used to think rotations were the answer until I played on TAKP and watched one of the guilds there fail to kill KT with 40 boxes for 6 hours "because the throne room repopped too fast". Project 1999 is popular precisely because it's difficult to get those raid pixels.

So the solution has to be some sort of indirect competition, aka a time attack. The magic of quakes was always that the guilds who were most efficient got the most pixels, rather than the guilds that poopsocked/tracked the hardest. Making everything quakes would be a big step in the right direction IMO. But I still think my League Promotion System is even more reasonable.
Yea exclusive lockouts were pretty much a time attack. You wanted to clear your lock ASAP by killing your target. It worked as it was competitive and yet kept guilds more spaced for less petititons. However exclusive locks had some issues that led to Sirken getting rid of it rather than reworking it.
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  #5  
Old 10-21-2020, 02:16 PM
Ripqozko Ripqozko is offline
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Originally Posted by Nexii [You must be logged in to view images. Log in or Register.]
Yea exclusive lockouts were pretty much a time attack. You wanted to clear your lock ASAP by killing your target. It worked as it was competitive and yet kept guilds more spaced for less petititons. However exclusive locks had some issues that led to Sirken getting rid of it rather than reworking it.
That and alt tab jumping, but the client FPS fix is in so that’s not issue now. Give 3 hours and even casual guilds would have time.
  #6  
Old 10-21-2020, 02:31 PM
Raev Raev is offline
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Quote:
Originally Posted by Nexii [You must be logged in to view images. Log in or Register.]
Yea exclusive lockouts were pretty much a time attack. You wanted to clear your lock ASAP by killing your target. It worked as it was competitive and yet kept guilds more spaced for less petititons. However exclusive locks had some issues that led to Sirken getting rid of it rather than reworking it.
The problem with FTE lockouts is that every guild was dependent on a small number of people on adderall staring at their screen for hundreds of hours per week.

Another idea that occurs to me would just be to have representatives hang out and roll, but rather than an even roll your guild would get some sort of bonus based on their last kill times. So let's say for example Tunare spawns, and clear times were Riot: 3 hours, F/AG 4 hours, Aegis 5 hours, then the roll might be 0-50 riot, 51-80 F/AG, 81-100 Aegis. I'm sure there would be a million hours of lawyerquesting going into exactly how that roll would work! But it would keep the rotation from blowing up as the smaller guilds would be slower and thus get fewer chances, and it would also maintain an element of competition.
  #7  
Old 10-21-2020, 02:39 PM
Nexii Nexii is offline
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Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
The problem with FTE lockouts is that every guild was dependent on a small number of people on adderall staring at their screen for hundreds of hours per week.

Another idea that occurs to me would just be to have representatives hang out and roll, but rather than an even roll your guild would get some sort of bonus based on their last kill times. So let's say for example Tunare spawns, and clear times were Riot: 3 hours, F/AG 4 hours, Aegis 5 hours, then the roll might be 0-50 riot, 51-80 F/AG, 81-100 Aegis. I'm sure there would be a million hours of lawyerquesting going into exactly how that roll would work! But it would keep the rotation from blowing up as the smaller guilds would be slower and thus get fewer chances, and it would also maintain an element of competition.
That's how it is now with instant pulls though. In fact it takes a bigger team to FTE something and have an RTE team ready so you don't wipe. With exclusive locks it's just X racers which can be any number

But yea if you wanted to end racing, weighted rolls after the boss pops, based on how many people from each entity show up. 50 riot show up they get 1-49, etc etc. Probably would need a minimum though it'd be silly to hold a lock with a small turnout
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  #8  
Old 10-23-2020, 07:35 AM
Ravager Ravager is offline
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Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
I used to think rotations were the answer until I played on TAKP and watched one of the guilds there fail to kill KT with 40 boxes for 6 hours "because the throne room repopped too fast". Project 1999 is popular precisely because it's difficult to get those raid pixels.
Nope. P99 is popular because there's no boxing allowed. Excluding launches of expansions and servers, the population was healthiest the handful of times there were rotations. Expect a spike in blue population while these guilds are banned.
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