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  #1  
Old 10-02-2020, 07:59 PM
turbosilk turbosilk is offline
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Quote:
Originally Posted by ClephNote [You must be logged in to view images. Log in or Register.]
Why do people play this game to ruin it for everyone else? Why complain? Whether it's class balance or losing raids, some nerds seem to love getting stuff nerfed.

You want every class to be able to solo, be top raid DPS, have identical pets, CH, FD and snap agro? Seriously, what is your end game? Remove charm, or enchanter from game?

Cut off the tallest person's head, and you'll just have to cut off the second tallest person's head. Sorry you rolled Paladin.
Sorry I'm not a paladin for you. What I want is the classic experience where people were forced to group and socialize because you couldn't solo all of the content. I'm confident that Nilbog will get this addressed to bring back the classic experience.

Sorry you want retail WoW.
  #2  
Old 10-03-2020, 01:02 AM
cd288 cd288 is offline
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Quote:
Originally Posted by turbosilk [You must be logged in to view images. Log in or Register.]
Sorry I'm not a paladin for you. What I want is the classic experience where people were forced to group and socialize because you couldn't solo all of the content. I'm confident that Nilbog will get this addressed to bring back the classic experience.

Sorry you want retail WoW.
Man did someone call the waaambulance yet for this guy or should I do it?
  #3  
Old 10-03-2020, 08:56 AM
enjchanter enjchanter is offline
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Quote:
Originally Posted by turbosilk [You must be logged in to view images. Log in or Register.]
Sorry I'm not a paladin for you. What I want is the classic experience where people were forced to group and socialize because you couldn't solo all of the content. I'm confident that Nilbog will get this addressed to bring back the classic experience.

Sorry you want retail WoW.
Fair warning, I tried retail wow after p99 and now I can no longer have fun playing this game
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Eberron 60 Erudite Enchanter
Enjamin 60 Erudite Cleric
Yxarus 60 Iksar Warrior Retired
Fauvana 60 Erudite Necromancer
Erjav 60 Human Bard
Enjamini 60 Human Magician
Deepwalter 60 Erudite Paladin
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  #4  
Old 10-03-2020, 12:29 PM
turbosilk turbosilk is offline
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Originally Posted by enjchanter [You must be logged in to view images. Log in or Register.]
Fair warning, I tried retail wow after p99 and now I can no longer have fun playing this game
I don't have that problem but vanilla WoW is a legit great game.
  #5  
Old 10-05-2020, 11:12 PM
Gwaihir Gwaihir is offline
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Quote:
Originally Posted by turbosilk [You must be logged in to view images. Log in or Register.]
I don't have that problem but vanilla WoW is a legit great game.
Thats because vanilla wow was designed by Aftermath and FOH guild's core serving as producers for its design.

After the initial success of the progressive raid scene in vanilla, where resist gear use (and collection) was essential to success for pioneering the content, they continuously nerfed the content until raid progression no longer necessitated farming of resist gear and consumables for success.

Shadow resist gear, for example, relied partly on armorsmiths for basic resist gear, and required a huge time commitments allying the argent dawn faction path for the advanced recipe unlocks and was pretty helpful in Naxx and on shadow dragons etc. Having a fair amount of resist gear enabled shadow dmg absorbing potions to last several aoes and brought their average duration in alignment with the global-potion-cooldown etc.

Fire resist materials required drops from trash mobs in MC, Ory and BWL, and its recipes were unlocked through factioning in the blackrock group dungeons.

Likewise the nightmare dragons utilized poison and there was a whole line of progress in gathering geoup drops as well as farming in AQ and faction earned in helping to open AQ for your server.

In TBC they made level 53 group gear obsolete raid gear from vanilla and did away with resist gear and consumable farming requirements for raid progression, altogether, and accelerated the progressive content nerf cycle for the sake of "accessibilty" forsaking the "hardcore" oversight/influence that made vanilla great.
Last edited by Gwaihir; 10-05-2020 at 11:22 PM..
  #6  
Old 10-06-2020, 12:37 AM
larsbars larsbars is offline
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Quote:
Originally Posted by Gwaihir [You must be logged in to view images. Log in or Register.]
Thats because vanilla wow was designed by Aftermath and FOH guild's core serving as producers for its design.

After the initial success of the progressive raid scene in vanilla, where resist gear use (and collection) was essential to success for pioneering the content, they continuously nerfed the content until raid progression no longer necessitated farming of resist gear and consumables for success.

Shadow resist gear, for example, relied partly on armorsmiths for basic resist gear, and required a huge time commitments allying the argent dawn faction path for the advanced recipe unlocks and was pretty helpful in Naxx and on shadow dragons etc. Having a fair amount of resist gear enabled shadow dmg absorbing potions to last several aoes and brought their average duration in alignment with the global-potion-cooldown etc.

Fire resist materials required drops from trash mobs in MC, Ory and BWL, and its recipes were unlocked through factioning in the blackrock group dungeons.

Likewise the nightmare dragons utilized poison and there was a whole line of progress in gathering geoup drops as well as farming in AQ and faction earned in helping to open AQ for your server.

In TBC they made level 53 group gear obsolete raid gear from vanilla and did away with resist gear and consumable farming requirements for raid progression, altogether, and accelerated the progressive content nerf cycle for the sake of "accessibilty" forsaking the "hardcore" oversight/influence that made vanilla great.
Not that it matters but I remember a few of the guys from Legacy of Steel were hired as well.
  #7  
Old 10-06-2020, 12:04 PM
sajbert sajbert is offline
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Completely off-topic but
Quote:
Originally Posted by Gwaihir [You must be logged in to view images. Log in or Register.]
Shadow resist gear, for example, relied partly on armorsmiths for basic resist gear, and required a huge time commitments allying the argent dawn faction path for the advanced recipe unlocks and was pretty helpful in Naxx and on shadow dragons etc. Having a fair amount of resist gear enabled shadow dmg absorbing potions to last several aoes and brought their average duration in alignment with the global-potion-cooldown etc.
Shadow resistance gear was basically never used or needed in WoW Classic raiding. Only for Twin Emperors in AQ40 it had a legitimate use.

Resist gear was intended to be a requirement for several fights but as players got better entirely bypassed. Ragnaros being the prime example of a fire resistance raid encounter and also one where you do not need fire resistance but rather can just double down on consumables (fire protection potions) and focus on pure damage gear. In the end it's only really 2-3 bosses in the game that require resistance gear.

The consumable farm is largely why I quit raiding (and WoW Classic) because at the end of the day it's not worth spending X hours to farm consumables to spend 1-2 hours per raid instance at scheduled times each week. It's guaranteed pixels without any real excitement to it.
  #8  
Old 10-06-2020, 12:10 PM
DoodyLich666 DoodyLich666 is offline
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That is where pvp servers made the end game more fun. I remember many epic battles over black lotus nodes in the plague lands.
  #9  
Old 10-06-2020, 12:20 PM
sajbert sajbert is offline
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Quote:
Originally Posted by DoodyLich666 [You must be logged in to view images. Log in or Register.]
That is where pvp servers made the end game more fun. I remember many epic battles over black lotus nodes in the plague lands.
I didn't enjoy PvP in Classic, but maybe because I foolishly played on ultracompetitive servers. When you take everything to its peak and competition follows it just ends up with almost everyone having a miserable time.

Maxed out tradeskills (engineering), maxed out gear (raiding) and max use of long cooldown items and consumables + an army of trained monkeys to support you. Then you go to farm dungeons undisturbed for hours to recoup your gold losses on consumables.

In a way it is a game design problem and EQ suffers from it too in a sense. In order to get the best items the bar has been set higher than it needs to be at. That said, P99 raiding is far more casual than hardcore WoW Classic raiding.

Wait, weren't we talking about enchanter being OP or not?
  #10  
Old 10-06-2020, 01:59 PM
turbosilk turbosilk is offline
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Quote:
Originally Posted by sajbert [You must be logged in to view images. Log in or Register.]
Completely off-topic but


Shadow resistance gear was basically never used or needed in WoW Classic raiding. Only for Twin Emperors in AQ40 it had a legitimate use.
It was certainly needed for a boss in Black Temple but that wasn't in vanilla.
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