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#1
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Sorry you want retail WoW. | |||
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#2
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#3
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#5
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After the initial success of the progressive raid scene in vanilla, where resist gear use (and collection) was essential to success for pioneering the content, they continuously nerfed the content until raid progression no longer necessitated farming of resist gear and consumables for success. Shadow resist gear, for example, relied partly on armorsmiths for basic resist gear, and required a huge time commitments allying the argent dawn faction path for the advanced recipe unlocks and was pretty helpful in Naxx and on shadow dragons etc. Having a fair amount of resist gear enabled shadow dmg absorbing potions to last several aoes and brought their average duration in alignment with the global-potion-cooldown etc. Fire resist materials required drops from trash mobs in MC, Ory and BWL, and its recipes were unlocked through factioning in the blackrock group dungeons. Likewise the nightmare dragons utilized poison and there was a whole line of progress in gathering geoup drops as well as farming in AQ and faction earned in helping to open AQ for your server. In TBC they made level 53 group gear obsolete raid gear from vanilla and did away with resist gear and consumable farming requirements for raid progression, altogether, and accelerated the progressive content nerf cycle for the sake of "accessibilty" forsaking the "hardcore" oversight/influence that made vanilla great. | |||
Last edited by Gwaihir; 10-05-2020 at 11:22 PM..
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#6
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#7
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![]() Completely off-topic but
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Resist gear was intended to be a requirement for several fights but as players got better entirely bypassed. Ragnaros being the prime example of a fire resistance raid encounter and also one where you do not need fire resistance but rather can just double down on consumables (fire protection potions) and focus on pure damage gear. In the end it's only really 2-3 bosses in the game that require resistance gear. The consumable farm is largely why I quit raiding (and WoW Classic) because at the end of the day it's not worth spending X hours to farm consumables to spend 1-2 hours per raid instance at scheduled times each week. It's guaranteed pixels without any real excitement to it. | |||
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#8
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![]() That is where pvp servers made the end game more fun. I remember many epic battles over black lotus nodes in the plague lands.
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#9
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Maxed out tradeskills (engineering), maxed out gear (raiding) and max use of long cooldown items and consumables + an army of trained monkeys to support you. Then you go to farm dungeons undisturbed for hours to recoup your gold losses on consumables. In a way it is a game design problem and EQ suffers from it too in a sense. In order to get the best items the bar has been set higher than it needs to be at. That said, P99 raiding is far more casual than hardcore WoW Classic raiding. Wait, weren't we talking about enchanter being OP or not? | |||
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#10
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