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  #1  
Old 06-22-2011, 06:57 PM
Weezard Weezard is offline
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Wizards are not good in groups. Period. Exclamation point. Do they have some minor benefits? Yes. But the fact of the matter is that in 99.9% of the common grouping experience areas of the game, DPS is the only thing that matters. Consistent pulls + higher sustained DPS = no use for mana inefficient wizards. This is indisputable fact. There's a reason that high level wizards are few and far between. They aren't very fun to play and their usefulness in groups is extremely lacking.

Are you ready for the two most important spells that a wizard gets? They're the only two spells that actually make them a necessary class in the game.

1) Alter Plane : Hate
2) Alter Plane : Sky

Case closed.
Last edited by Weezard; 06-22-2011 at 07:00 PM..
  #2  
Old 06-22-2011, 06:59 PM
Tiggles Tiggles is offline
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I would like to reintroduce you guys to this thread.

http://www.project1999.org/forums/sh...ad.php?t=39590
  #3  
Old 06-22-2011, 08:50 PM
Nirgon Nirgon is offline
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Location: Ruins of Old Paineel
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Quote:
Originally Posted by Weezard [You must be logged in to view images. Log in or Register.]
Wizards are not good in groups. Period. Exclamation point. Do they have some minor benefits? Yes. But the fact of the matter is that in 99.9% of the common grouping experience areas of the game, DPS is the only thing that matters. Consistent pulls + higher sustained DPS = no use for mana inefficient wizards. This is indisputable fact. There's a reason that high level wizards are few and far between. They aren't very fun to play and their usefulness in groups is extremely lacking.

Are you ready for the two most important spells that a wizard gets? They're the only two spells that actually make them a necessary class in the game.

1) Alter Plane : Hate
2) Alter Plane : Sky

Case closed.
Wizard especially known to be terrible on fights like Venril Sathir or... oh any raid boss.
  #4  
Old 06-23-2011, 12:07 AM
Decad Decad is offline
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Join Date: Jan 2011
Posts: 5,909
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Quote:
Originally Posted by Weezard [You must be logged in to view images. Log in or Register.]
Wizards are not good in groups. Period. Exclamation point. Do they have some minor benefits? Yes. But the fact of the matter is that in 99.9% of the common grouping experience areas of the game, DPS is the only thing that matters. Consistent pulls + higher sustained DPS = no use for mana inefficient wizards. This is indisputable fact. There's a reason that high level wizards are few and far between. They aren't very fun to play and their usefulness in groups is extremely lacking.

Are you ready for the two most important spells that a wizard gets? They're the only two spells that actually make them a necessary class in the game.

1) Alter Plane : Hate
2) Alter Plane : Sky

Case closed.
With reference to your 1st paragraph :-

I agree with you. You are spot on.

With reference to your 2nd paragraph :-

I remembered this game is meant to relive the classic EQ experience. If that is indeed the case, try raiding Kunark bosses and Velious bosses without wizards.

However if this game is NOT meant to relive the classic EQ experience then I agree with you absolutely.
Last edited by Decad; 06-23-2011 at 12:09 AM..
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