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Old 09-20-2020, 11:21 AM
Castle2.0 Castle2.0 is offline
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Quote:
> Encourages people to work together as a group, instead of hoping someone in front of them dies.
> Removes at ton of need for CSR (waaa waaah #1 doesn't want to kill a_goblin_0039, please ban him for life wahh)
> Keeps 6 people on their toes instead of just #1
> Keeps it just as random
Your first three points are all based on the same wrong assumption. Your last point isn't specific enough to be a point is flat wrong.

Your assumption seems to be: "when 6 people can get the drop instead of 1, people will participate more."

Maybe you haven't heard the saying, "When it's everyone's responsibility it's no one's responsibility." When there is a list, it's ultimately the responsibility of #1 because if the item drops it is 100% their item. When it's 6 random individuals who don't know each other... well... the other guy will do it.

If you think list participation is bad now (and it really wasn't except for a few times @ Rubi BP), it will be worse with the "top 6" idea.

Let's use Manastone as an example.

It takes 1 person to kill the EE. With 5 other people responsible why bother? Check in every 10 minutes to hit afk-check and have my GINA timer set to trigger when I get the

Quote:
*** Your List Item has dropped! You have exclusive permission to loot the corpse, and you have been removed from the list. ***
#1 has NO more motivation than #6 to kill the mob. There is no person ultimately responsible because the drop isn't guaranteed to any one person. Now you're going to get into issues of participation. As I said above, I don't think this can be hardcoded that isn't either easily gameable or meaningless. I've written a full post on this (do you have to do damage? If so, how much? What if you're a cleric? What if you drop buffs inbetween spawns? etc etc etc..)

Here's the kicker: You're going to have people justifying their lack of participation because "I've been helping for X hours and have lost every roll. You just got here, you do some work to earn yours!"

That's points 1-3. Point 4: "Keeps it just as random" is wrong. The RNG for the drop is the same, yes, but now you add an additional roll against 5 other people.

The "random to top X number of players" is just plain bad.
 


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