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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

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  #1  
Old 03-18-2010, 06:49 PM
jilena jilena is offline
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I am a complete and utter newbie on this server however I have always felt one of the biggest things seperating Everquest from all of the other MMOs was the direct competition for content. It's my feeling that promoting any sort of rules to defer this direct competition into some sort of friendly handholding governed by a policy for playing nice ruins what makes this game so great. I feel that if you can take a spawn and kill it first that should be considered legitimate.

All of this silliness and talk of "stealing" kills and raiding rules is ridiculous. I hated the day the play nice policy was introduced by Sony and if there is anything that should be kept "non-classic" about this server it should be this.

I don't understand this whole feeling of entitlement. I want to have nice things IRL and wish I had Bill Gates' bank account to bankroll my shopping sprees. Unfortunately he was a better business man, had a better product, was there first, or maybe just had a ridiculous amount of luck cuz he has a huge bank account. So while I can afford to make ends meet I can't claim to have all of life's luxuries available to me. This seems to me a pretty sane thing and how the world works.

Taking the same view in Everquest: sure I want nice things for my character. I could use a good deal more wis and mana gear for my cleric as my current mana pool is pretty sux. I'd love some planar and dragon loots (Where is my White Dragonscale Cloak?!). However I understand to get these things I need to be the best or at least one of the best. I want to have the challenge of trying to reach that point and not have my loot defaulted to me or my guild based on some system to appease whiners.

I say fight for it. Make KSing legal. First to grab a mob and kill it gets the loot. Take a strong stance that GMs only intervene in the case that exploits were involved. Let it be known that GMs will ignore all whining about KSing or "unfair" mob stealing be it a raid mob or otherwise.

Let competition reign supreme.

*shrug*

Zarina
  #2  
Old 03-18-2010, 06:58 PM
Bayleo Bayleo is offline
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Normally I would take the Ayn Rand/crygirls can suck it approach with you Jilena. However, it is a server whose main goal is to promote nostalgia among old-school gamers, not to be a chode-measuring contest among job-seeking basement dwellers. 10 years ago, being the first to have a CoF was pretty awesome. Today only .000065% of the gaming population even gives a shit. So, it does tend to defeat the purpose when only 20 people get to enjoy the content that was SPECIFICALLY GENERATED for people to re-enjoy. Therefore, compromise, in this case, is necessary.

Of all of the solutions I've heard so far, guinea's suggestion is by far the coolest. It bears less 24/7 nerdcamping, and would give each guild the chance to have a raid experience, if only on a weekly basis. That strategy combined with the 24+ hour variance would, in my opinion, be a solution worth considering. Mobs spawn all spawn at a random time. The elite guild would get more than one boss, and the pick of the litter, and maybe some free time to flex their masturbation hands. Nub guilds would get to smack on some fire giants.
Last edited by Bayleo; 03-18-2010 at 07:03 PM..
  #3  
Old 03-18-2010, 07:38 PM
Gwence Gwence is offline
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wenai said it best...

plan better.
  #4  
Old 03-19-2010, 07:47 AM
jilena jilena is offline
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Quote:
Originally Posted by Bayleo [You must be logged in to view images. Log in or Register.]
Normally I would take the Ayn Rand/crygirls can suck it approach with you Jilena. However, it is a server whose main goal is to promote nostalgia among old-school gamers, not to be a chode-measuring contest among job-seeking basement dwellers. 10 years ago, being the first to have a CoF was pretty awesome. Today only .000065% of the gaming population even gives a shit. So, it does tend to defeat the purpose when only 20 people get to enjoy the content that was SPECIFICALLY GENERATED for people to re-enjoy. Therefore, compromise, in this case, is necessary.
See to me a HUGE part of the whole EQ experience is the interractions within the community, the fighting over hunting grounds, the awesome drama it inspires. I mean really to get a classic experience altered to where friendliness between guilds fighting over content is enforced you may as well just play on live and enjoy the instanced content. EQ is the only game where direct competition over content was this intense. Everything else EQ offers some other game offers a similar or better experience. And here we all are 10 years later still looking to relive that. *Shrug*
  #5  
Old 03-19-2010, 10:06 AM
Zexa Zexa is offline
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Weren't raid mobs repopping on server reset removed the same time spawn variance was put in on Live?
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