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Old 09-01-2020, 12:05 PM
Dural_Levant Dural_Levant is offline
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Join Date: May 2020
Location: East Coast, USA
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Quote:
Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]
I think it is mostly that most people just objectively don't know how good the benefit from bw is b/c it is so poor at low skill lvl...the average player just forgets about it.

The same guy would drop 60k on a fungi for a twink...but won't carry a few bags of bandages for like 40pp a haul.

At skill 100 (cap on green) you should get 25hp/bandage.
At skill 200 .................... you should get 50hp/bandage.
At skill 210 (class only).... you should get 84hp/bandage.

I believe the reuse (at least on the macro I use in game) is 10 seconds.

Skill 100 = (75hp/30 sec) = 15hp/tick
Skill 200 = (150hp/30 sec)= 30hp/tick
Skill 210 = (252hp/30 sec)= 50hp/tick

That means that for 40pp (cost to fill a few bags with pp) every single char has the equivalent of a fungi tunic. At skill 200 its like wearing 2 fungi tunics.

This would be moderately good for downing recovery time between fights, but you can use them in combat easily with a simple in game bind wound macro.

BW also doesn't break invis/hide/sneak.

It is one of the most OP pure melee abilities in the game without being hyperbolic. Folks literally twink out their toons with expensive low stat items, but don't even realize that for pennies that would be getting WAAAAY more utility/plat.

People just don't know is the only reason I can explain why they don't do it.
I wish I had read through this thread more closely before creating my own... don't I feel silly. For warriors, however, when does the pre-50 cap on Green go from 100 to 175 as per the wiki?
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