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#31
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Bonsider clue.
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#34
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EQ has no competitive raiding, this post is useless. EQ is a 10 sec FTE and thats it, no skill involved and generally bosses zerg'd down in less then 2 mins. You can't even at all compare EQ and WoW raiding scene. WoW was instanced, a guild could attempt heroic/mythic(whatever they call the highest difficulty), 100s of times to get it down. EQ if you wipe, chance are the next guild is getting the kill moment agro is reset. But again its zerg'd down by 80-150 members.
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Mama Vinelsier Lepermesiah Server 1st 60 Grave Lord(And only The Grave Lord)//Resilak 50 Monk//Tenchi Masaki 50 Wizard//Jaskieer 48 Bard// Heeheehee Teeheehee 57 Mage// Belll Cranel 50 Monkdrackgon 54 rogue, Cuddlezzz 60 shaman
RIP<Gathered Might> | ||
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#35
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Quote:
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“The fundamental question is, will I be as effective as a boss like my dad was? And I will be, even more so. But until I am, it's going to be hard to verify that I think I'll be more effective.“- Little Carmine
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#36
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Quote:
Compare that to X guilds looking to get same same target(s) in a non instanced world. I'll pick EQ any day, thank you very much
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"I am somewhat preoccupied telling the Laws of Physics to shut up and sit down."
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#37
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I’m level 51 now. When do I start getting showered in raid loot?
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Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
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#38
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Quote:
Wow is what 10/20 man raids? EQ takes 80 neck beards(truly takes less but show how many guilds do it with less then 80? So I don't understand your first statement at all.
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Mama Vinelsier Lepermesiah Server 1st 60 Grave Lord(And only The Grave Lord)//Resilak 50 Monk//Tenchi Masaki 50 Wizard//Jaskieer 48 Bard// Heeheehee Teeheehee 57 Mage// Belll Cranel 50 Monkdrackgon 54 rogue, Cuddlezzz 60 shaman
RIP<Gathered Might> | |||
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#39
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Quote:
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#40
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EQ is all about drama. Interpersonal drama. Interguild drama. Intraguild drama. In-group drama. Loot drama. Guild bank drama. Tunnel pricing drama. Camp drama. Drama, drama, drama. Remember how LoS back in the day did a version of the Turner TV network slogan on their website, "We Know Drama"?
WoW can mask the grind with all the shiny mechanics and QoL they want but at the end of the day you're still on an MMO grind treadmill. The human drama element is what keeps EQ interesting after the grinding and the drops are looted and accounted for. Sixteen hour windows suck and no person should consent to socking them like this, but when you do sock it and one guild beats the other....those are real feelings. Its not about the encounters themselves, its about the fact that in a game with such limited resources and such high demand every little win or loss from that skeleton with a cracked staff to losing a CoF dragon spawn feels like something REAL was on the table. Its fun to get a target for the first time with your crew, more fun when you are the first to do it in some fashion, but no modern games can emulate the real stakes people feel when they play this obscure little piece of history. The value of that obviously persists for players 20 years later and counting. | ||
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