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#12
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![]() I'd like to add my 2cp.
Last night in MM, we had a group (cleric, mage, wiz, war, rog, sk) to do the Graveyard with the lvl 27 SK (twinked, mind you) as the puller. In the midst of discussing pulling the 3 mobs in the jail, she just said "Guys I think you'd like someone else to pull jail, I'm leaving." And within seconds she was gone. Just like that! After a while, we regrouped with a necro that knew his stuff cold but no puller (war kept going /afk all night). We held out ok, but really needed a puller. Just then a lvl 23 ranger (Xanthias?) pops in /lfg. We got him immediately and started rolling. With unresistable harmony, he was able to split the mobs comfortably and the exp started mounting. I had to cut out early, with another wiz (Selwinn!) left in the group. So I ended the night satisfied. I had done a CR earlier, and two more in MM with horrific trains by a rogue that shall remain unnamed. So after a bad night, getting an unorthodox crew together, lead by a ranger pulling, turned out to be a success! Thank you to the cleric Serran who stuck with it all night! | ||
Last edited by WizardEQ; 06-20-2011 at 09:08 AM..
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#13
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![]() There's an enormous difference between changing combat mechanics, skills, items and spells completely and leaving in a piece of intangible convenience like item links. The latter does not change gameplay in any way whatsoever, the game would be 100% the same without them except you'd sometimes have to type out an item's stats instead of linking it when you want to show it to someone else. I also suspect it's one of those things they can't remove because it's fused to the client, like the [53 Warder (Druid)] tags and such. Re-designing classes isn't even remotely comparable to that.
Besides, the issue is that if they change one thing, people will want more things changed. Soon enough, this will be Project 1999 Custom Content 5x EXP New Classes instead of the closest ever copy of classic Everquest. If you want a more balanced game, try one of those custom servers or, better yet, a modern MMORPG. If the devs agree to one non-classic change, the playerbase will demand another, and another. Everything will devolve into arguments about how this or that would be an improvement, how imba or underpowered x is, and how they'll have to change y or Joe will quit. This server's sole purpose is to adhere as strictly as possible to Everquest canon. It's a harsh, difficult and unbalanced game, and that's why people like it. I can assure you that the absence of major deviations from history is why it has become by far the most popular and succesful emu server, and that it'll stop being so the moment the devs start changing things as they see fit. How can you claim that it won't compromise the classic feel when what you want to change is the classic feel? | ||
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#14
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![]() I dont know how many times it can be said....i think we need a big giant mandatory sticky everytime you log in saying they are going by classic updates.
The posts here are the same as then asking if taunt really worked and how gimp a ranger was. Does taunt work yes...with a very low aggro thresh atm. Are rangers gimp? Only if you faceroll them as a MT.... Rangers were designed with the intent as a range class. BUUUUUT being really no good bows in vanilla and kun to keep up viable damage growth mixed with blowing through arrows in .5 seconds.... Tolan bracrs helps alot, but to be fully effective atm you have to invest in fletching.....then kite like a boss. Vel/Luc era is the time of main class changes...and only a faction of those will be seen here...so we deal. | ||
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#15
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![]() Simple fix for warrior aggro would be to increase their hate generated per swing. If every melee swing generates base 1+X (x= amount of hate generated per damage), warriors may benefit from a base 1.2+X or something similar.
as far as rangers go though, there really isn't anything to be done for them. the fact is whether or not you identify the server community has a WoW min/maxer personality, it does. that said, the Ranger's couldn't possibly better examplify all gimmick 'n no grit class characteristics that really just don't have a place in todays gaming community. | ||
Last edited by azeth; 06-20-2011 at 10:25 AM..
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#16
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![]() I love this idea because it will add more rangers to the server. I know it isn't classic, but rangers seriously got screwed in classic and someone needs to buy all that Tolan's gear.
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#17
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![]() Quote:
Custom spells for rangers? Really? | |||
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#18
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![]() Quote:
Ranger at first.. talking 1999... were considered one of the tank classes and i know your gonna be suprised by this but umm, they Tank pretty damn good till Kunark.NOW kunark roles around and you got all these Ranger that are used to being main tank for groups, Getting creamed. Over night literally, Rangers went from being a MT to DPS w/ the best agro generators in game and not one way to deagro themselves I see all this crap about how much DPS a ranger does in a group, Are you consedering the magic damage as well? have you even parsed a lvl 60 monk to a lvl 60 ranger? you maybe suprised. evenly geared, evenly leveled, A ranger who plays his or her class to its full potental can and does hold there own | |||
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#19
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![]() one other thing.... Keep in mind that snare on this server is basicly useless to a group.. On live in this era, if a mob got to 1/4 % health, that fucker would take off like a banshee and bring all his friends back toyou if you did not have him rooted or snared.
Agro was Based of damage and swing rate, not procs as it is here. Jade mace anyone? there is a reason we remeber some of these weapons being more saught after than they are here | ||
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#20
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![]() Quote:
You didnt respond nor read to a single point. Then proceeded to speak on points never stated. Heck all you really did in the first para was just state what i said in one sentence. | |||
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