Quote:
Originally Posted by yaaaflow
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doesn't it kind of lose the classic feel when you do things that are distinctively not classic?
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No, because let's not fool ourselves about what constitutes the classic feel of EverQuest.
Nobody thinks back fondly about how warrior aggro was broken, or how taunt didn't work. Nobody happily reminisces about how rangers had no real role in groups or how you couldn't med without staring at the book.
Slow leveling was classic, because it meant when you gained a level it really meant something. I'm not in favor of the hybrid experience penalty because I don't think it's justified, but overall it's not the biggest deal.
It's the leveling, the zones, and the items that constitutes the classic feel. It's the game under Verant's design rather than SOE's. It's the old school models that might look bad but at least they're animated well. It's not being able to cross the entire game world in two zones by flying through PoP, and it's zones like SolB, Sebilis and Velkator's Lab still having some appeal.
Broken warriors might be part of the history of classic, but that doesn't mean they're part of what we all want to experience once again.