Quote:
Originally Posted by Dural_Levant
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Really? only 40%? Are resists even worth it?
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Definitely. say you camp a place full of casters for an hour where many of the mobs cast spells, say you get hit by a hundred spells an hour. saving against 40% (roughly) of them is actually really really good odds in a roleplaying game. I mean, the difference between a 30% and a 35% spell save is pretty huge, especially when fights so often come down to 1 or 2 spells/attacks between life and death.
The way I see it is that we grind literally thousands of mobs in EQ, if we counted all the resists we made, I bet that 40% is pretty noticeable.