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#1
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Your spell can be interrupted by Stun (not if you're facing the mob as an ogre) interrupt (channeling) push (xyz coordinates) I've also solod and can solo any day The Tangrin Damage per hit: 126 - 249 Attacks per round: 2 Special: Summon, Monkey Stun Quote:
Troll regen > ogre fsi ps. tangrin is easier than ayillish but tangrin has gurenteed stun periods
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Last edited by Baler; 06-14-2020 at 07:45 PM..
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#2
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#3
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interrupt = damage taken vs your channeling to continue the cast push is self explanatory. Great you stopped a bash from stunning and interrupting you. How about the following non bash hits That can also move your xyz Jeez at no point in this thread have I ever said that the function of bash that causes stun+interrupt were serperate.
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Last edited by Baler; 06-14-2020 at 07:51 PM..
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#4
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Lets say you get bashed 5 times in a fight: 1. Bash with stun, and interrupt. 2. Bash with stun, no interrupt. 3. Bash with stun, no interrupt. 4. Bash with stun, no interrupt. 5. Bash with stun, and interrupt. A Troll would get spell interrupted 5 times. An Ogre will get spell interrupted 2 times. That is LESS spell interrupts lol.
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#5
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#6
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There are a few reasons for me being fairly confident in my understanding of the game logic: 1. I do have an Ogre Shaman. I see visibly less spell interrupts on him than on my other characters. I pull a lot of monsters on both my Shaman and my Shadowknight. Monsters tend to bash as their first action when they reach you. If I am casting a spell on my Shadowknight when this happens, I have a good chance of being interrupted. Quite a few of these interrupts come from stuns, specifically. On my Shaman, I land spells in this specific case way more often. I am not saying I never get interrupted, but it is a noticeable difference. 2. There is no logical reason to combine the stun and spell interrupt aspects of Bash from a programming perspective. Bash would calculate the stun percentage, and the spell interrupt percentage separately. Then, if the stun gets called, the game simply checks for the special exceptions when determining if the stun should land or not. This means having FSI, being a mob that is immune to stuns, having Divine Aura on, etc. Obviously the programming could be poorly done, or specifically made to screw over Ogres, but I don't really think that is the default assumption to be made here.
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