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#1
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Quote:
While searching these forums for related material, I discovered this thread from October 9th of last year (last post is the relevant one): http://www.project1999.org/forums/sh...light=illusion So this has been an issue for a while. Surely there is something that can be done! Recently, threads have been posted that are trying to demystify the cause of dark bone skeletons displaying the LDoN skelly model. Take for example the Original Post in the following thread, which discusses how the EQ game program applies racial models and model textures to NPC's: http://www.project1999.org/forums/sh...highlight=race Now, I'm no computer programmer, but I feel like there could be some kind of connection between the issue with the skeletons and the issue with Enchanter racial illusions. I am supposing that the order in which the game applies model and skin attributes to player characters under race illusion is somehow out of sorts. | |||
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#2
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I began to wonder if, when this graphic bug occurs, it always appears to shrink the affected character. I thought it strange that every instance of the bug I have screencapped changed the person to gnome-size. Why gnome-size? Was it because the natural forms of Dingel and myself are gnomish? Yes, I think so! I began to wonder how it would affect enchanters of other races. Last night, I enlisted the help of another chanter, one I made sure wasn't a gnome. I met Perlin in Neriak, and we began the tests. I asked Perlin to step across the zoneline and transform into a human, then tell me when to cross over and examine him.
[You must be logged in to view images. Log in or Register.] Perlin began life as a dark elf, and, upon being affected by this bug, became not a gnome-size human but rather a dark elf-sized human! Oh my! Comparing my illusionary height to his in the preceding foto, you can see that he is just a little shorter than you should expect a human to be. You will also notice the weird color of his shirt. He was actually equipped with the lurid purple robes that dark elves start with. I continue to believe that something is mixed up in the way the EQ program applies skin and model information to character graphics when this bug occurs. It seems to apply the correct model and skin to the player character, but it misplaces the data about the height of the illusion. Also missing is the graphic for the robe the player is wearing. Since the only time the bug is displayed is when another player sees the enchanter after zoning, might there be a hiccup in the way the game stores data so as to be able to draw the correct illusion on the enchanter, from the other person's view? For what it is worth, I found this thread that discusses the way the game applies character attributes to some illusions on EQemu. I apologize if this data is not applicable to P99 or to this problem! http://www.eqemulator.org/forums/sho...light=illusion | ||
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Last edited by Vermicelli; 09-07-2013 at 05:17 PM..
Reason: fixing broken image links
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