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Old 06-08-2020, 03:50 PM
Naethyn Naethyn is offline
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Years of melee parsing end game Velious content with primal avatar has shown this average:

Rogue (135 dps) > Warrior (110 dps) > Ranger/Monk (85 dps) > Paladin (50 dps) > Shadowknight (45 dps)

The main take away is that monks, while considered a dps class by many, are in fact not very good dps - even with the very best gear. Warriors are the clear second for melee dps.
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Old 06-08-2020, 06:19 PM
Kich867 Kich867 is offline
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Originally Posted by Naethyn [You must be logged in to view images. Log in or Register.]
Years of melee parsing end game Velious content with primal avatar has shown this average:

Rogue (135 dps) > Warrior (110 dps) > Ranger/Monk (85 dps) > Paladin (50 dps) > Shadowknight (45 dps)

The main take away is that monks, while considered a dps class by many, are in fact not very good dps - even with the very best gear. Warriors are the clear second for melee dps.
I'm surprised to see Shadowknights at 45dps, but I suppose that makes sense because they can't quite fully dps a raid target.

The monk thing is surprising though, I have to imagine the difference comes down to warrior crits. I'm not sure what the crit% is for a high end warrior, I'm guessing around ~6%? For all intents and purposes crits are like having an extra high damage proc on your weapon.

But I also thought monks got like triple attack and flying kick? Doesn't flying kick start hitting twice, and it can hit upwards of like 200+ damage? Thats still really wild to me.
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Old 06-08-2020, 08:06 PM
Keebz Keebz is offline
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Originally Posted by Naethyn [You must be logged in to view images. Log in or Register.]
Years of melee parsing end game Velious content with primal avatar has shown this average:

Rogue (135 dps) > Warrior (110 dps) > Ranger/Monk (85 dps) > Paladin (50 dps) > Shadowknight (45 dps)

The main take away is that monks, while considered a dps class by many, are in fact not very good dps - even with the very best gear. Warriors are the clear second for melee dps.
Is this Pre or Post chardok 2.0? I've heard SK/Pal is closer to 60dps these days.

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Originally Posted by Kich867 [You must be logged in to view images. Log in or Register.]
...But I also thought monks got like triple attack...
Warriors get triple attack.
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Old 06-08-2020, 08:20 PM
Kich867 Kich867 is offline
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Originally Posted by Keebz [You must be logged in to view images. Log in or Register.]
Warriors get triple attack.
Oh, neat, the wiki never mentioned that.
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Old 06-08-2020, 09:39 PM
Adron Adron is offline
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Quote:
Originally Posted by Naethyn [You must be logged in to view images. Log in or Register.]
Years of melee parsing end game Velious content with primal avatar has shown this average:

Rogue (135 dps) > Warrior (110 dps) > Ranger/Monk (85 dps) > Paladin (50 dps) > Shadowknight (45 dps)

The main take away is that monks, while considered a dps class by many, are in fact not very good dps - even with the very best gear. Warriors are the clear second for melee dps.

Alright, i'm stumped. how's a paladin 10% better dps than a shadowknight? Weapon choices that much better? SK has pet (ok, what's that worth, 2-5% of dps?), damage spells, same skill caps on weapons, harm touch. Ogre race choice for stun immune, prob not worth much.
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Old 06-10-2020, 03:26 PM
Loadsamoney Loadsamoney is offline
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Quote:
Originally Posted by Naethyn [You must be logged in to view images. Log in or Register.]
Years of melee parsing end game Velious content with primal avatar has shown this average:

Rogue (135 dps) > Warrior (110 dps) > Ranger/Monk (85 dps) > Paladin (50 dps) > Shadowknight (45 dps)

The main take away is that monks, while considered a dps class by many, are in fact not very good dps - even with the very best gear. Warriors are the clear second for melee dps.
Outside of tracking then, what value does a Ranger bring to a raid situation if their DPS is only middle of the road?

Ranger is one of my favorite classes and I plan to reroll one eventually. They get Dual Wield, Double Attack and Kick, and two okay DoT's late game as well (Drones of Doom and Immolate), and the fact that their DPS can match a Monk's is surprising to me, but they still fall short of a Warrior, a class that's seemingly meant more for Tanking than it is for damage output.

Does a Rangers Kick eventually get the ability to stun and interrupt spells like a Warriors?
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Old 06-10-2020, 03:29 PM
Kich867 Kich867 is offline
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Originally Posted by Loadsamoney [You must be logged in to view images. Log in or Register.]
Outside of tracking then, what value does a Ranger bring to a raid situation if their DPS is only middle of the road?

Ranger is one of my favorite classes and I plan to reroll one eventually. They get Dual Wield, Double Attack and Kick, and two okay DoT's late game as well (Drones of Doom and Immolate), and the fact that their DPS can match a Monk's is surprising to me, but they still fall short of a Warrior, a class that's seemingly meant more for Tanking than it is for damage output.

Does a Rangers Kick eventually get the ability to stun and interrupt spells like a Warriors?
Honestly given that raids aren't player capped, playing a non-raid-ideal class isn't a huge huge deal. I played a druid when I raided, I still participated in every raid.
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Old 06-10-2020, 03:38 PM
Snaggles Snaggles is offline
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Originally Posted by Loadsamoney [You must be logged in to view images. Log in or Register.]
Outside of tracking then, what value does a Ranger bring to a raid situation if their DPS is only middle of the road?

Ranger is one of my favorite classes and I plan to reroll one eventually. They get Dual Wield, Double Attack and Kick, and two okay DoT's late game as well (Drones of Doom and Immolate), and the fact that their DPS can match a Monk's is surprising to me, but they still fall short of a Warrior, a class that's seemingly meant more for Tanking than it is for damage output.

Does a Rangers Kick eventually get the ability to stun and interrupt spells like a Warriors?
Solid attack buffs (CoP and SoN is like 65attk)
Decent DPS
Harmony
Thorns on tanks (often druids and mages don’t do this).
Kick doesn’t interrupt spells

Without the best gear, casual stuff rangers are still usually 20-30% under casual monks and Up to 50% under casual rogues.

Still, anything helps. Make friends with an enchanter and help them stay alive when the pet breaks.
  #9  
Old 06-10-2020, 03:41 PM
Naethyn Naethyn is offline
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Originally Posted by Loadsamoney [You must be logged in to view images. Log in or Register.]
Outside of tracking then, what value does a Ranger bring to a raid situation if their DPS is only middle of the road?

Ranger is one of my favorite classes and I plan to reroll one eventually. They get Dual Wield, Double Attack and Kick, and two okay DoT's late game as well (Drones of Doom and Immolate), and the fact that their DPS can match a Monk's is surprising to me, but they still fall short of a Warrior, a class that's seemingly meant more for Tanking than it is for damage output.

Does a Rangers Kick eventually get the ability to stun and interrupt spells like a Warriors?
The first AoW on server was lost because there was no ranger on the raid to CoTP or SoN. Attack is the ultimate dps buff (except haste) here on P99 and they are the attack buffers. Also, weaponshield is fantastic on raids. If the warrior dies a ranger can easily out aggro everyone, click weaponshield, and tank while the CH chain gets set up on a new warrior. There is also content like CT in the plane of fear and a good ranger can update the raid with how many mobs are left in the zone. This comes into play when competing against other guilds to know when to pull the god before they do.

Rangers cannot kick stun.
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Old 06-10-2020, 03:55 PM
Loadsamoney Loadsamoney is offline
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Originally Posted by Naethyn [You must be logged in to view images. Log in or Register.]
The first AoW on server was lost because there was no ranger on the raid to CoTP or SoN. Attack is the ultimate dps buff (except haste) here on P99 and they are the attack buffers. Also, weaponshield is fantastic on raids. If the warrior dies a ranger can easily out aggro everyone, click weaponshield, and tank while the CH chain gets set up on a new warrior. There is also content like CT in the plane of fear and a good ranger can update the raid with how many mobs are left in the zone. This comes into play when competing against other guilds to know when to pull the god before they do.

Rangers cannot kick stun.
Yet they are treated like scum of the earth on Green.

Still, good to hear that they have a place in Velious Raiding. Can't wait to gear one up and play again.
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