Project 1999

Go Back   Project 1999 > Server Issues > Bugs

Reply
 
Thread Tools Display Modes
  #1  
Old 06-15-2011, 05:08 AM
dojo420 dojo420 is offline
Aviak


Join Date: Mar 2010
Posts: 53
Default

my parse from a day at crypt in sebilis:

[You must be logged in to view images. Log in or Register.]

1578 total
644 for min dmg (120)
~41% hit for min dmg
@lvl 60 with 10 dmg piercer (Sebilite Croaking Dirk) and 255 str
__________________
Xenu / Shalaya

ɹỊɐ-ləq pəllɐɔ uʍoʇ ɐ ɟo əɔuỊɹd əɥʇ əɯɐɔəq I ʍoɥ noʎ lləʇ ll‚l
əɹəɥʇ ʇɥნỊɹ ʇỊs ʇsnỊ əʇnuỊɯ ɐ əʞɐʇ oʇ əʞỊl p‚I puɐ
uʍop əpỊsdn pəuɹnʇ ´pəddỊlɟ ʇoნ əɟỊl
ʎɯ ʍoɥ ʇnoqɐ llɐ ʎɹoʇs ɐ sỊ sỊɥʇ ʍoN
Reply With Quote
  #2  
Old 06-15-2011, 07:23 AM
Treats Treats is offline
Fire Giant


Join Date: Feb 2010
Posts: 981
Default

Seems like the backstab skill is missing the magic number. Looking at the graph of Tigole's damage you have three main numbers - Minimum damage (120), Magic Number (194), and Max damage(449).

Not entirely sure if this is the calculation that is still used here for the backstab formula, it could be different.

Maximum Damage Calculation:

((Offense or Weap skill) + Str) / 100 * Weap Dmg * (2 + (Backstab skill * .02)

(252 + 209) / 100 * 15 * (2 + (225 * .02) = 449.475

From that graph you can gauge his strength to be 209 at the time if this is correct for Max damage.

Calculating for his Magic Number damage (194) the best I could come up with was this:

Weap Dmg * (2 + (Backstab skill * .02) * 2

15 * (2 + (225 * .02) * 2 = 195 (194 - something in the forumla isn't correct)


Another note here on hit distribution. Different classes have different percentages that all range between the three main numbers - Minimum damage, Magic Number, and Maximum damage. What was done back then was to use this for each one.

These are just made up percentages, they are not correct. For example, say you have a Monk that is level 60 and fighting a low dark blue (46). His hit distribution may look something like this:

30% Min, 60% Magic Number, 10% Max

Replace that dark blue mob with Trakanon and you would have an entirely different distribution:

75% Min, 20% Magic Number, 5% Max

Different classes have different spreads representing the damage tables also.

Monk vs Dark Blue mob (46)

30% Min, 60% Magic, 10% Max

Ranger vs Dark Blue mob (46)

45% Min, 55% Magic, 5% Max

Several factors affect these calculations - Player level, Player class, Attack, Mob Level, Mob AC etc.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:23 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.