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same with guk though guk has a few confusing areas, but they seem to be purposefully confusing, same with ct maze, but once u get deeper in its obvious were u are and ur not somewhere else in the zone the loot tube that is I cant even remember the god damn named of the zone because its so undistinct... "The Motherload" which is actually one of wows best loot tubes it's the one i remember the best and does have some cuteness but it's fucking impossible to tell were u are @ in it u just zoom thru as fast as humanly possible go either left or right then straight up the middle again and the end looks a little bit more like a theatre stage and it gets a little more thematically post apocolyptic rather than skid row - just blurrrrs toghether ----- eq is also full of old half finished uncared for secrets and stuff too the invisible wall in the gnome caster guild ------ the tunnels that allowed my ranger to sneak into neriak ---- all the invisible walls and stuff like the shortcut to the goblin foremen thru the predators sorta spawn room thru that invis wall ----- the cities having sewers and undercities which were seperate from the main city and not integrated ---- WoW and EQ2 cities feel more like grobb and oggok, though even grobb and oggok have a lot of charm i'm not dissing on grob it has a lot of character but it's simplified compared to freeport ------ new freeport is horrific -------- it could have been good if they didn't rush it out and half ass it like they did but it is a shambles compared to the old one ------- that river in kaladim that goes from two parts of the town ------ and is an non-obvious alternate route once i level up on live again i will report back in from the stone hive bixies i think some of the later expansions flirted with different design concepts that weere interesting enough on their own 1 off merits | |||
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Last edited by magnetaress; 05-20-2020 at 11:00 AM..
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