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Old 05-13-2020, 09:47 AM
magnetaress magnetaress is offline
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Originally Posted by fadetree [You must be logged in to view images. Log in or Register.]
You misunderstand my point. I was saying that it probably would have the most noticeable effect on a melee, and thus the signal in the parse would be greater.

This thread is starting to get offtrack. If anyone tries the parsing, good luck and let me know if you need any help.
not sure but both servers are probably running custom code from the first pvp box which did have a ton of custom code lol

don't think p99 was ever stock emu
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Old 05-13-2020, 10:08 AM
fadetree fadetree is offline
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not sure but both servers are probably running custom code from the first pvp box which did have a ton of custom code lol

don't think p99 was ever stock emu
I have no idea what you're talking about by saying 'from the first pvp box'.

If you are implying that the codebase in P99 is so different that you could possibly be right about some of the stuff you're saying, I don't think so. You can't make large structural changes to core algorithms and not expect it to affect everything else in the game. Did they tweak the AC code? Yeah, probably. Did they decide to fundamentally change the way the algorithm works? Nah. Of course, anything is possible, but it means you can't support your 'agi does not affect avoidance' statement either.

If I recall, they did start with stockemu but wound up doing some serious changes...but mostly around the client interaction and the data content. I'll let someone else chime in who knows more than I do.

In case anyone is interested, here's some good information about how EQ treats AC calculations. Sure, it's from way later than we are, but it shows the roots of where we probably are now. It's also one of many, many resources that explicitly state that AGI affects avoidance only.

https://everquest.fanra.info/wiki/Armor_Class
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Old 05-13-2020, 10:32 AM
magnetaress magnetaress is offline
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Originally Posted by fadetree [You must be logged in to view images. Log in or Register.]
I have no idea what you're talking about by saying 'from the first pvp box'.

If you are implying that the codebase in P99 is so different that you could possibly be right about some of the stuff you're saying, I don't think so. You can't make large structural changes to core algorithms and not expect it to affect everything else in the game. Did they tweak the AC code? Yeah, probably. Did they decide to fundamentally change the way the algorithm works? Nah. Of course, anything is possible, but it means you can't support your 'agi does not affect avoidance' statement either.

If I recall, they did start with stockemu but wound up doing some serious changes...but mostly around the client interaction and the data content. I'll let someone else chime in who knows more than I do.

In case anyone is interested, here's some good information about how EQ treats AC calculations. Sure, it's from way later than we are, but it shows the roots of where we probably are now. It's also one of many, many resources that explicitly state that AGI affects avoidance only.

https://everquest.fanra.info/wiki/Armor_Class
its pretty clear u dont like nor respect me but i've been around here forever and u can disagree with me if u want... but like devnull or somebody made some servers back in they day and they are all friends with the project leeds and this project goes way back to 2020, so unless u are someones forum alt and u can come out and prove that its not some wonky custom code, go for it

my memory is awful but i'm usualy right [You must be logged in to view images. Log in or Register.]
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