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Old 05-12-2020, 01:41 PM
fadetree fadetree is offline
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Originally Posted by magnetaress [You must be logged in to view images. Log in or Register.]
so in true EQ fashion gear and stats makes less difference then levels and the standard devation requires a very large parse...

if agi saves u 1 dmg it will take 300,000 hits at lvl 1

need a /tesbuff server, and I wouldn't really have a super ton of faith in the combat code on p99 tho it 'feels' OK ish

maybe you just have statistically really bad luck or your quantum feels towards dwarves make your /rolls biased, it is quite possible

also parry, block, dodge, and riposte per the wiki don't use agi for anything they are flat skill checks, that is why monks have straight up better avoidance than any other classic class, with rogues coming in next on avoidance.

warriors and knights have the highest mitigation

warriors and knights get the most benifit from AC, monks, rogues, and rangers get OK benifit from AC and AGI helps them more then max AC because their AC is capped in the system

basically how it works, always worked, and I am pretty sure how Nilbog made it if you can bother parsing a 60 monk vs war vs rogue

even cons always ploued thru peoples ac/mitigation, u should test a mob that is dark blue, 4 lvls below u and see what the difference is when u add and subtract ac or agi as they will not bound out of the lower ranges of your mitigation then, essentially making combat code meaningless, because the nuance is not calculated when the mob just max hits regularly
They wouldn't be generally testing how AC works, just how AGI affects avoidance. It's all good to keep in mind though. Testbuff servers and the like are not available. How the wiki and everything else says it works does not matter, we can just get data from the parse. I agree it might be handled differently for individual classes...but we are trying to answer the question - does AGI have any real effect on anything? It's a good point though, should probably test with melee rather than caster because that's the class type that is interested in AGI and also where you would expect it to have the most effect.
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Old 05-13-2020, 05:53 AM
Ivory Ivory is offline
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Originally Posted by fadetree [You must be logged in to view images. Log in or Register.]
should probably test with melee rather than caster because that's the class type that is interested in AGI and also where you would expect it to have the most effect.
Actually I think it would be more useful for casters.... since AC is more difficult to get from armor (especially to stack high enough to mitigate enough damage), but you can get high agility items....which might also make casting while being attacked easier (since more likely to avoid the attacks and get it off).

My necromancer I play as a tank (since I can far outtank my pet and add a lot of melee damage). If agi is better for that, then it seems like a good option.
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Old 05-13-2020, 08:08 AM
magnetaress magnetaress is offline
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Originally Posted by Ivory [You must be logged in to view images. Log in or Register.]
Actually I think it would be more useful for casters.... since AC is more difficult to get from armor (especially to stack high enough to mitigate enough damage), but you can get high agility items....which might also make casting while being attacked easier (since more likely to avoid the attacks and get it off).

My necromancer I play as a tank (since I can far outtank my pet and add a lot of melee damage). If agi is better for that, then it seems like a good option.
AGI does not increase avoidance


none of ur parses will ever show dat
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Old 05-13-2020, 09:27 AM
fadetree fadetree is offline
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AGI does not increase avoidance


none of ur parses will ever show dat
I think you are wrong. It specifically does affect avoidance only.
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Old 05-13-2020, 09:29 AM
fadetree fadetree is offline
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Originally Posted by Ivory [You must be logged in to view images. Log in or Register.]
Actually I think it would be more useful for casters.... since AC is more difficult to get from armor (especially to stack high enough to mitigate enough damage), but you can get high agility items....which might also make casting while being attacked easier (since more likely to avoid the attacks and get it off).

My necromancer I play as a tank (since I can far outtank my pet and add a lot of melee damage). If agi is better for that, then it seems like a good option.
You misunderstand my point. I was saying that it probably would have the most noticeable effect on a melee, and thus the signal in the parse would be greater.

This thread is starting to get offtrack. If anyone tries the parsing, good luck and let me know if you need any help.
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Old 05-13-2020, 09:47 AM
magnetaress magnetaress is offline
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Originally Posted by fadetree [You must be logged in to view images. Log in or Register.]
You misunderstand my point. I was saying that it probably would have the most noticeable effect on a melee, and thus the signal in the parse would be greater.

This thread is starting to get offtrack. If anyone tries the parsing, good luck and let me know if you need any help.
not sure but both servers are probably running custom code from the first pvp box which did have a ton of custom code lol

don't think p99 was ever stock emu
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Old 05-13-2020, 10:08 AM
fadetree fadetree is offline
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not sure but both servers are probably running custom code from the first pvp box which did have a ton of custom code lol

don't think p99 was ever stock emu
I have no idea what you're talking about by saying 'from the first pvp box'.

If you are implying that the codebase in P99 is so different that you could possibly be right about some of the stuff you're saying, I don't think so. You can't make large structural changes to core algorithms and not expect it to affect everything else in the game. Did they tweak the AC code? Yeah, probably. Did they decide to fundamentally change the way the algorithm works? Nah. Of course, anything is possible, but it means you can't support your 'agi does not affect avoidance' statement either.

If I recall, they did start with stockemu but wound up doing some serious changes...but mostly around the client interaction and the data content. I'll let someone else chime in who knows more than I do.

In case anyone is interested, here's some good information about how EQ treats AC calculations. Sure, it's from way later than we are, but it shows the roots of where we probably are now. It's also one of many, many resources that explicitly state that AGI affects avoidance only.

https://everquest.fanra.info/wiki/Armor_Class
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Old 05-13-2020, 10:32 AM
magnetaress magnetaress is offline
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Originally Posted by fadetree [You must be logged in to view images. Log in or Register.]
I have no idea what you're talking about by saying 'from the first pvp box'.

If you are implying that the codebase in P99 is so different that you could possibly be right about some of the stuff you're saying, I don't think so. You can't make large structural changes to core algorithms and not expect it to affect everything else in the game. Did they tweak the AC code? Yeah, probably. Did they decide to fundamentally change the way the algorithm works? Nah. Of course, anything is possible, but it means you can't support your 'agi does not affect avoidance' statement either.

If I recall, they did start with stockemu but wound up doing some serious changes...but mostly around the client interaction and the data content. I'll let someone else chime in who knows more than I do.

In case anyone is interested, here's some good information about how EQ treats AC calculations. Sure, it's from way later than we are, but it shows the roots of where we probably are now. It's also one of many, many resources that explicitly state that AGI affects avoidance only.

https://everquest.fanra.info/wiki/Armor_Class
its pretty clear u dont like nor respect me but i've been around here forever and u can disagree with me if u want... but like devnull or somebody made some servers back in they day and they are all friends with the project leeds and this project goes way back to 2020, so unless u are someones forum alt and u can come out and prove that its not some wonky custom code, go for it

my memory is awful but i'm usualy right [You must be logged in to view images. Log in or Register.]
  #9  
Old 05-13-2020, 09:14 PM
Vizax_Xaziv Vizax_Xaziv is offline
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Speaking anecdotally, my Shaman Wolf seems to be noticably tankier when I buffs his AGI vs when I don't.

For what (very) little that info is worth!
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