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#1
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__________________
The Ancient Ranger
Awake again. | |||
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Last edited by fadetree; 05-12-2020 at 01:46 PM..
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#2
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My necromancer I play as a tank (since I can far outtank my pet and add a lot of melee damage). If agi is better for that, then it seems like a good option. | |||
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#3
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none of ur parses will ever show dat | |||
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#4
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Quote:
__________________
The Ancient Ranger
Awake again. | |||
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#5
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This thread is starting to get offtrack. If anyone tries the parsing, good luck and let me know if you need any help.
__________________
The Ancient Ranger
Awake again. | |||
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#6
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don't think p99 was ever stock emu | |||
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#7
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If you are implying that the codebase in P99 is so different that you could possibly be right about some of the stuff you're saying, I don't think so. You can't make large structural changes to core algorithms and not expect it to affect everything else in the game. Did they tweak the AC code? Yeah, probably. Did they decide to fundamentally change the way the algorithm works? Nah. Of course, anything is possible, but it means you can't support your 'agi does not affect avoidance' statement either. If I recall, they did start with stockemu but wound up doing some serious changes...but mostly around the client interaction and the data content. I'll let someone else chime in who knows more than I do. In case anyone is interested, here's some good information about how EQ treats AC calculations. Sure, it's from way later than we are, but it shows the roots of where we probably are now. It's also one of many, many resources that explicitly state that AGI affects avoidance only. https://everquest.fanra.info/wiki/Armor_Class
__________________
The Ancient Ranger
Awake again. | |||
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#8
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my memory is awful but i'm usualy right [You must be logged in to view images. Log in or Register.] | |||
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#9
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Speaking anecdotally, my Shaman Wolf seems to be noticably tankier when I buffs his AGI vs when I don't.
For what (very) little that info is worth! | ||
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