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Old 05-11-2020, 03:47 PM
drackgon drackgon is offline
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Join Date: Aug 2016
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Yeah me and one of my fellow guildie monks found a weird thing.

the Exe hood which is 5ac +4 str +9 dex. gave us 5 ac. vs Black headband ac2 +2str, +3 dex +4 stm +4 cha + 1 int, +3agi + 4 hp.
When we'd take off hood and put on black headband we lost 5 ac.

Which makes no sense to me, as headband has 2 ac + agi. So shouldn't we only lost like 3ac or even less sense there is Agi on headband.
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  #2  
Old 05-11-2020, 04:19 PM
Seetherrr Seetherrr is offline
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Quote:
Originally Posted by drackgon [You must be logged in to view images. Log in or Register.]
Yeah me and one of my fellow guildie monks found a weird thing.

the Exe hood which is 5ac +4 str +9 dex. gave us 5 ac. vs Black headband ac2 +2str, +3 dex +4 stm +4 cha + 1 int, +3agi + 4 hp.
When we'd take off hood and put on black headband we lost 5 ac.

Which makes no sense to me, as headband has 2 ac + agi. So shouldn't we only lost like 3ac or even less sense there is Agi on headband.
You aren't making a proper comparison. You have to compare the AC of NO headband NO hood to headband/hood. If you are below the AC soft cap you get additional AC than that which is listed on an item. I believe you get a little over 50% of the listed AC with a 10 ac item often giving 16ac.

Agility is (nearly) useless but it has always been this way. The 45 agi shaman buff gives roughly 9 ac if someone is already over 75agi.
  #3  
Old 05-11-2020, 04:20 PM
slowpoke68 slowpoke68 is offline
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Join Date: Apr 2015
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People say to put points into stamina which only results in a relatively few hit points at max level. I always wondered if higher agility were to increase your dodge rate or defense rate it might offset or be more valuable by hit point savings from getting hit less as opposed to the hit points added by stamina.

I remember when I made my first toon way back when, a monk, I put all my points into Agi because that is what everyone said you should do. [You must be logged in to view images. Log in or Register.]

I'm guessing someone has parsed this out or it would be common knowledge that agi is more valuable, but interesting nonetheless.
  #4  
Old 05-11-2020, 06:54 PM
jolanar jolanar is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
level 1 dwarf warrior with 10 defence, 75 agi vs decaying dwarf skeleton

gets hit 91/253

ie 36% of attacks hit him.

level 1 elf warrior with 10 defence, 125 agi vs decaying dwarf skeleton

gets hit 59/143

ie 41% of attacks hit him.


Both characters maxed defence, no equipment on.

Small sample size, so poor signal : noise, but as a pilot it seems to throw the anomaly up that either the extra 50 agility the elf had actually made his avoidance worse or there is another factor (assuming not due to chance). Or perhaps something to do with how gamparse works out fights.

edit: I ran another parse for 125 agi 10 defence level 1 vs decaying dwarf skeleton, got 35/84 hits, again 41% hits. This time I counted the hits vs misses manually.

Gonna run a parse on the 75 agi dwarf again and see what I find. Little bit worried agi might be broken... it does seem the elf got hungry and thirsty whereas the dwarf did not...

This may warrant further, proper, investigation. With large sample sizes.
None of this addresses the potential increase to parry/block though. I'm far too lazy to test but I feel like I do block more with a higher agi value on my monk.

Quote:
Originally Posted by drackgon [You must be logged in to view images. Log in or Register.]
Yeah me and one of my fellow guildie monks found a weird thing.

the Exe hood which is 5ac +4 str +9 dex. gave us 5 ac. vs Black headband ac2 +2str, +3 dex +4 stm +4 cha + 1 int, +3agi + 4 hp.
When we'd take off hood and put on black headband we lost 5 ac.

Which makes no sense to me, as headband has 2 ac + agi. So shouldn't we only lost like 3ac or even less sense there is Agi on headband.
May also be weight related? Generally speaking the AC value on the paperdoll doesn't tell you much useful info.
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