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#31
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Without changes the server will quickly stangnate, and the only set of changes that can be agreed upon as objective changes are the ones that were made by Verant/Sony. When we start accepting deviations from that in the name of "improving" things, it can become impossible to separate what's actually a change for the better and what's just appeasement for the loudest whiners. | |||
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#32
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@Kanras Ty for the response but couldn't someone have acknowledged it. I mean we report bugs on the forums to make the server a better place. All i wanted was a simple "bug noted" post from a gm. I do appreciate that you responded here in this thread but maybe somebody should stop by the actual bugged skiff thread and tell the other 5 pages of posters.
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#33
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#34
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#35
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I'm really amazed at the ungracious attitude presented by some people who are being provided a free nostalgic experience at a great time investment cost.
I'm also really surprised by the questions posed by some people. If you are at a fast food place, order a meal and then someone walks up and asks for a water cup, would you berate the person working the cash register if that person got their water cup before you got your meal? All operations don't and shouldn't cease to function because one bug hasn't been resolved. Bugs are not always easy to pin point or even necessarily quick to resolve when identified. It would be pretty horrid if all other work was suspended every time a bug was observed. Edit: Instead of a fast food resturant a better setting would be someones house and instead of an employee it would be the host. Or someone who you were not giving money too but was still providing you something free. | ||
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Last edited by Atmas; 06-14-2011 at 02:12 PM..
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#36
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#37
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GM interaction? What's that? Hell I think I may have /petitioned maybe once in the entire YEAR I have played on P99. With all other problems I had, I solved them myself. Boats don't work? Get a port. Camp dispute? Settle it like a responsible adult, without involving a GM. Maybe they are snippy because they get so annoyed with all the petitions they get from grown adults acting like 5 year olds.
Shit I don't even expect a rez if I die in a server crash, yet GMs have done that before. I consider that a BONUS. They certainly didn't do that on live. Hardly anybody participated in beta for kunark, nobody gives a shit, they just want to keep doing their own thing. Sometimes the only reasonable way to test a change with quick results is to throw it up. If it doesn't work, those self-serving assholes who won't login to the beta server will certainly notice the change and bitch about it. Problem solved. GMs/Devs aren't your bitches. They volunteer their time for free. Nobody's perfect, but I certainly don't mind a FREE server that is 100% better than anything Verant/Sony had to offer back in the day.
__________________
Dantes Infernus
57th Level Champion of Rallos Zek "Life's short and hard like a body building elf." | ||
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#38
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Nice post Kanras. You re-iterate your dedication to establishing a true Classic environment - warts and all - but you also let us know that you are not unmindful that the process of doing so can be painful for everyone. Some of that pain can be taken away, and you promise to try and do that. I don't think we could ask for more. In any event, a velvet glove feels better than an iron fist. Thank you for being discerning enough and reasonable enough to know when it makes sense to employ tact and explanation.
It is also nice to hear that the swinging of the nerf hammer is nearly done - we've had to swallow a lot of change in the past few patches. It's all been for the right reasons, but it still hurts when it happens. Most of us really DO want the classic experience. The problem we have had in accepting some of these changes is that most of us played EQ past the classic era, when some of these "nerfs" got repealed. True SOE ruined their own lands as time went on, but they DID make a few adjustments that made sense. We remember gameplay in that light, so these nerfs hurt just as bad the second time around. Pity, but it cannot be helped. Of course the stated end game is Velious and I think most of us agree that stopping there is the best shot at keeping the game from becoming something we don't wanna play. When we get there, and have been there for a while, maybe one of the things that can eventually be done is to look at putting in some of the post-Velious de-nerfs (e.g. 2/3 dot damage when moving). I dunno, just a thought. It would help to know that we aren't forever stuck with some of these things, just because we are stopping at Velious content.
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~ give me a large old school fantasy MMORPG, make it PVE, and hold the voice chat ~
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#40
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I really have ot hand it to people who report on things and work on things behind hte scenes. I'm much too lazy to do any of that and not want to be bothered by it. I see problems here and there, maybe I should have reported. If it were on my shoulders, this whole legacy would have ended beore it started. I have great respect for the people here.
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | ||
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