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Old 05-06-2020, 11:57 AM
phr0stbyt3 phr0stbyt3 is offline
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I like the idea of a time accrual camp with everything set to lore. That way even the account sharers can get first dibs, but not camp the items until they stop dropping. The current implementation was certainly better than investing actual manpower due to lack of an army of guides/GM, but I think it just created a theme-park-like attraction where I was pretending to have a fun "classic experience".

However...
Why not just put the classic items on vendors with cooldowns? I.e. one person can buy one every 6/8/10/12 hours for jboots/rubi/guise/manastone, make them lore until a certain point in time like when/if green merges with blue, and make them 2.5k/5k/7.5k/10k. Maybe a /list feature on top of that as well. That way there's still a time and money sink but:
1) nobody has to pretend it's classic when it really isn't
2) there's much more opportunity to get the item you want without resenting the /list feature when you can't share your account with someone
3) the grind for money creates a much more vibrant economy and rewarding environment for everyone on the server instead of just sitting around idle waiting for an item we know is going to stop dropping
4) making these items actually cost money mandates that you have a vested interest in the game instead of just a free-for-all entitlement system where you can /AFK and /hide or bard invis the entire time until your number comes up.

Yes these items were heavily camped by the top guilds in classic, but EVERYONE had the advantage of hindsight knowing these would stop dropping. I don't see a way to recreate the actual classic experience when we know ahead of time what the future holds.
Last edited by phr0stbyt3; 05-06-2020 at 12:00 PM.. Reason: Phrasing
  #2  
Old 05-06-2020, 12:31 PM
magnetaress magnetaress is offline
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Quote:
Originally Posted by phr0stbyt3 [You must be logged in to view images. Log in or Register.]
I like the idea of a time accrual camp with everything set to lore. That way even the account sharers can get first dibs, but not camp the items until they stop dropping. The current implementation was certainly better than investing actual manpower due to lack of an army of guides/GM, but I think it just created a theme-park-like attraction where I was pretending to have a fun "classic experience".

However...
Why not just put the classic items on vendors with cooldowns? I.e. one person can buy one every 6/8/10/12 hours for jboots/rubi/guise/manastone, make them lore until a certain point in time like when/if green merges with blue, and make them 2.5k/5k/7.5k/10k. Maybe a /list feature on top of that as well. That way there's still a time and money sink but:
1) nobody has to pretend it's classic when it really isn't
2) there's much more opportunity to get the item you want without resenting the /list feature when you can't share your account with someone
3) the grind for money creates a much more vibrant economy and rewarding environment for everyone on the server instead of just sitting around idle waiting for an item we know is going to stop dropping
4) making these items actually cost money mandates that you have a vested interest in the game instead of just a free-for-all entitlement system where you can /AFK and /hide or bard invis the entire time until your number comes up.

Yes these items were heavily camped by the top guilds in classic, but EVERYONE had the advantage of hindsight knowing these would stop dropping. I don't see a way to recreate the actual classic experience when we know ahead of time what the future holds.
^^^^^^^^^^^^ that is exactly how wow got 250million subscribers, in theory its' 'fair' 'balanced' and decreases the suicide rate of the addicted gamblers and the people who farm for irl pizza dough

but it ruins the life of the game and the drama of people interacting with each other....

the alternative is to have dedicated GMs drop thy bannhamer at any camp where there is no RP - sadly - people need guidance, the flock will just lemming right over a cliff otherwise
  #3  
Old 05-06-2020, 12:54 PM
phr0stbyt3 phr0stbyt3 is offline
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Originally Posted by magnetaress [You must be logged in to view images. Log in or Register.]
^^^^^^^^^^^^ that is exactly how wow got 250million subscribers, in theory its' 'fair' 'balanced' and decreases the suicide rate of the addicted gamblers and the people who farm for irl pizza dough

but it ruins the life of the game and the drama of people interacting with each other....

the alternative is to have dedicated GMs drop thy bannhamer at any camp where there is no RP - sadly - people need guidance, the flock will just lemming right over a cliff otherwise
Did you participate in any of the lists? I would argue the "life" of the game at one of those camps was completely gone. Making them available at vendors would add value to other parts of the game, but the lists themselves are silly theme park experiences to me. I would equate it to watching hours of Disneyland streamers go on rides, then going to the themepark yourself only to wait in line for 6 hours to enjoy a 30 second ride. Oh, it's also going to cost you $500 to get in the gates.
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