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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

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  #1  
Old 03-17-2010, 01:09 AM
Humerox Humerox is offline
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Actually, I think Taminy is spot on. Increasing spawn rate is a good idea. When I started playing it was about a week before Kunark release. When I leveled enough to understand the *cough* intricacies of hi-end guild politics, I switched servers because I knew I was never going to see a raid mob.

When Stromm came around, I hopped on that bandwagon and had great fun with Lost Sock Patrol going the giant faction route through Velious cuz we were racing two other hi-end guilds, and we decided to back-end them by taking that route.

Those choices aren't available here. More guilds are moving into hi-end, and increasing spawn rate would give a lot more capable guilds a great shot at seeing boss content.
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Old 03-17-2010, 10:57 AM
Hasbinbad Hasbinbad is offline
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I dunno about "increasing spawn rate," but I do miss the thrill of patch day spawns..

Patch day spawns would virtually ensure every raid guild get's at least an attempt at at least one boss.
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Old 03-19-2010, 01:07 AM
Taminy Taminy is offline
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Originally Posted by Hasbinbad [You must be logged in to view images. Log in or Register.]
I dunno about "increasing spawn rate," but I do miss the thrill of patch day spawns..

Patch day spawns would virtually ensure every raid guild get's at least an attempt at at least one boss.
Yeah but what else do we do?

Announce "simulated patches" every two or three weeks a few days before they occur, repop every zone, lock the server until an estimated ETA (+/- 3 hours [You must be logged in to view images. Log in or Register.]) then bring the server up and see what happens? Fun but way too much headache for the GMs, cries of favoritism, etc

However you want to do it you have to admit once a week is crummy and not classic. I think 5 days (with variance) or simulated patches are more than reasonable, given that:

a. servers were taken down a lot in classic
b. a lot more people on this server were in raiding guilds (whether top tier/bleeding edge or an expansion behind) compared to the general populace.

I don't think it's an unreasonable request especially since simulated patching is too much headache for the GMs. Every day or three days would be too much, obviously.
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Old 03-19-2010, 07:38 AM
guineapig guineapig is offline
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Quote:
Originally Posted by Taminy [You must be logged in to view images. Log in or Register.]
Yeah but what else do we do?

Announce "simulated patches" every two or three weeks a few days before they occur, repop every zone, lock the server until an estimated ETA (+/- 3 hours [You must be logged in to view images. Log in or Register.]) then bring the server up and see what happens? Fun but way too much headache for the GMs, cries of favoritism, etc

However you want to do it you have to admit once a week is crummy and not classic. I think 5 days (with variance) or simulated patches are more than reasonable, given that:

a. servers were taken down a lot in classic
b. a lot more people on this server were in raiding guilds (whether top tier/bleeding edge or an expansion behind) compared to the general populace.

I don't think it's an unreasonable request especially since simulated patching is too much headache for the GMs. Every day or three days would be too much, obviously.
I don't think they would need to be announced. If all raid mobs are down they could simply have the chance to pop at once. Imagine the freak out when someone in guild announces "Vox is up", and thirty seconds somebody says "oh, shit, so it Draco!" The mad scramble to figure out what to hit by all the guilds would be epic! [You must be logged in to view images. Log in or Register.]
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Old 03-19-2010, 01:15 PM
HeallunRumblebelly HeallunRumblebelly is offline
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Quote:
Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
I don't think they would need to be announced. If all raid mobs are down they could simply have the chance to pop at once. Imagine the freak out when someone in guild announces "Vox is up", and thirty seconds somebody says "oh, shit, so it Draco!" The mad scramble to figure out what to hit by all the guilds would be epic! [You must be logged in to view images. Log in or Register.]
It would be pretty simple, really. Nagafen first (easier kill, takes less people) then Vox. Then head to hate and clear innorruuk (probably leaving maestro) then to fear where Draco has probably been nabbed by another guild, but there would be a massive clusterfuck over the first 2 golems (cuz of this server's 2 golems gets first shot @ CT rule, and CT being one of the easier raid bosses sans bladestorm...well...).

The order pretty much follows which has the most trash to clear and which are takable with lesser numbers. Much dickery would ensue, I assure you :P.
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Old 03-19-2010, 06:29 PM
guineapig guineapig is offline
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Quote:
Originally Posted by HeallunRumblebelly [You must be logged in to view images. Log in or Register.]
It would be pretty simple, really. Nagafen first (easier kill, takes less people) then Vox. Then head to hate and clear innorruuk (probably leaving maestro) then to fear where Draco has probably been nabbed by another guild, but there would be a massive clusterfuck over the first 2 golems (cuz of this server's 2 golems gets first shot @ CT rule, and CT being one of the easier raid bosses sans bladestorm...well...).

The order pretty much follows which has the most trash to clear and which are takable with lesser numbers. Much dickery would ensue, I assure you :P.
Possibly, but you are ignoring the length of time it takes to get to Vox. By the time your guild is all in SolB the other guilds would be on their way to the other targets. Even if you did make it to Vox before anyone else (which is doubtful if you picked Naggy first), the other raid targets would have been claimed. Best you could do is wait for a wipe.
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