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#51
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I'm proposing changing /list (1.0) to instead be like a player agreement random roll. No "I don't sleep for five days so I get the best stuff", and instead every player on the server has an equal chance of "winning the roll" for the item. To address concerns, I proposed adding some sort of "window" to the roll, eg. you have to engage the mob within 2 minutes and kill it within 10, or there's a new roll and someone else gets the mob. But really the exact details aren't important; what's important is shifting from a "threshold system" (only the nuttiest of the server get the best stuff) to an "EverQuest system" (everyone has a chance, those who play more have better chances). Quote:
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | ||||
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Last edited by loramin; 04-07-2020 at 01:49 PM..
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#52
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So guy that shows up for 5 minutes wins the roll I guess.
How does that take into account the people actively camping the item? holding it down and doing all the work? I have never seen a camp in eq where holding it down and doing the work allowed others to come in and /random on the goods. Is scout a camp? Are we redefining what is and what isn't a camp because of a manastone? | ||
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Last edited by Mblake81; 04-07-2020 at 01:51 PM..
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#53
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I really think this is a slippery slope, the whining about shit like pained soul and fungi not being on the /roll system would be cacophonous. There's already rumblings from these shitter-come-lately people new to P99 thanks to green that those camps should be /list. In my opinion the real answer is to fix the orginal dev team's mistake in creating these "legacy" items in the first place by never including them on green. But that ship is sailed. And yes list is far from perfect. Maybe if anything keep list but when the item drops the top six listers do a /random. The longer you've been on list the more bonus you get on your random perhaps, but now we are getting into more and more coding to add to the project which we all know is unfair and unrealistic to expect at this time. | |||
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Last edited by Fammaden; 04-07-2020 at 01:57 PM..
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#54
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I'm advocating a major, high-level shift, and I've deliberately tried to avoid "getting into the weeds" so we can focus on what's important (do we want a meritocratic "EverQuest-y" system, or a "threshold system"?)
But ... Quote:
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But ultimately, yeah I think having the server enforce an ("EverQuest-y") system would be superior to player agreements. For instance, a server-enforced system with a window could remove the need for people to help with fights (which as I've said, is necessary to make the agreement work ... but who remembers Scout working that way on live?). Of course, for the "roll mobs" specifically P99 would require custom code to "give" the fight to another player if the first fails, and this is the sort of detail that would need to be worked out if/when this system ever made it that far (some people might argue that's more or less "EverQuest-Y" than the player agreement system; I'd argue it's more, but again I don't want to get lost in details). Quote:
Which leads to ... Quote:
Ultimately, I'm not saying "let's change everything overnight without thinking", but I am arguing for a high-level change to make P99 more classic, expressed first through a superior (2.0) version of /list ... with the idea being that the principle could ultimately be used elsewhere.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||||||
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Last edited by loramin; 04-07-2020 at 02:13 PM..
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#55
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Stuff like ring 8 and scout work because there are hard limitations to them, doing the quest pre-req's, faction, level considerations, travel and location dangers. You do this at hadden and its a royal shit show. Even with the success of something like ring8/scout you still have constant drama, attempts to game the system or monopolize the spawn or hand off to buddies alts surreptitiously, people showing up aggro and non factioned cause all they see is pixels and don't actually prepare, underleveled people causing friction with frequent rollers. Now we open that all up to a mob in a newbie zone? To a camp deep in the second floor of seb prone to trains of shit that can easily wipe velious geared 60 groups? I just imagine a constant auction on RMT sites for these items/MQ's when its only a /random away for some dude that does nothing but log toons in at the value camps at the roll time all day every day. | |||
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#56
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#57
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Point #1: I 100% think "/list 2.0" (based on playing the game and patience/luck, nothing else) is better than /list 1.0 (where not sleeping for days and clicking a box every few minutes is what matters), for legacy mobs. Point #2: At the same time, I think a shift towards more "automated GMing" could make P99 more classic in many other places too. For instance, it could allow for Scout rolls where you have to actually bring friends and do the fight yourself. As I said before, forcing everyone there to help is not classic EQ ... but it is a necessary departure from classic EQ if you want to make a player-run (and not server-implemented) agreement. "Automated GMing" could improve that. Quote:
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||||
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Last edited by loramin; 04-07-2020 at 02:28 PM..
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#58
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People willing to log on later at night, say after 10pm or wake up early on a weekend to play all day were once things people wouldn't consider but did because of Original Everquest. Your philosophy is flawed. Quote:
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#59
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"Playing the lottery" is luck. Put in $1 (low or no value) and hope for a big win against immeasurable and changing odds.
"Playing the odds" is putting in something of real value (time, effort, skill, money and/or something else) to win where a measurable and not infinitesimally small odds exists. EQ is more like playing the odds (ex: poker), and less like the lottery. Your lotto method is counter to the true spirit of EQ. That is the "RNG" side of EQ. There is one more side: 'the classic MMORPG equation' - see below. EQ was always a "resources in, pixels out" equation. To get your epic, train your tradeskills, kill a raid target, camp a rare item, get to max level, etc. will cost you time, plat, effort, and some skill. We didn't sign up to play a slot machine. See lottery vs poker example above if it's not making sense.
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Last edited by Castle2.0; 04-07-2020 at 03:27 PM..
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#60
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The question is, do we only let the most insane players, who are willing to do (extreme) non-EverQuest things (like not sleep for a week), participate in that lottery, or do we open it up to everyone who wants to play the game?
__________________
Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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