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#1
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So guy that shows up for 5 minutes wins the roll I guess.
How does that take into account the people actively camping the item? holding it down and doing all the work? I have never seen a camp in eq where holding it down and doing the work allowed others to come in and /random on the goods. Is scout a camp? Are we redefining what is and what isn't a camp because of a manastone? | ||
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Last edited by Mblake81; 04-07-2020 at 01:51 PM..
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#2
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I really think this is a slippery slope, the whining about shit like pained soul and fungi not being on the /roll system would be cacophonous. There's already rumblings from these shitter-come-lately people new to P99 thanks to green that those camps should be /list. In my opinion the real answer is to fix the orginal dev team's mistake in creating these "legacy" items in the first place by never including them on green. But that ship is sailed. And yes list is far from perfect. Maybe if anything keep list but when the item drops the top six listers do a /random. The longer you've been on list the more bonus you get on your random perhaps, but now we are getting into more and more coding to add to the project which we all know is unfair and unrealistic to expect at this time. | |||
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Last edited by Fammaden; 04-07-2020 at 01:57 PM..
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#3
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I'm advocating a major, high-level shift, and I've deliberately tried to avoid "getting into the weeds" so we can focus on what's important (do we want a meritocratic "EverQuest-y" system, or a "threshold system"?)
But ... Quote:
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But ultimately, yeah I think having the server enforce an ("EverQuest-y") system would be superior to player agreements. For instance, a server-enforced system with a window could remove the need for people to help with fights (which as I've said, is necessary to make the agreement work ... but who remembers Scout working that way on live?). Of course, for the "roll mobs" specifically P99 would require custom code to "give" the fight to another player if the first fails, and this is the sort of detail that would need to be worked out if/when this system ever made it that far (some people might argue that's more or less "EverQuest-Y" than the player agreement system; I'd argue it's more, but again I don't want to get lost in details). Quote:
Which leads to ... Quote:
Ultimately, I'm not saying "let's change everything overnight without thinking", but I am arguing for a high-level change to make P99 more classic, expressed first through a superior (2.0) version of /list ... with the idea being that the principle could ultimately be used elsewhere.
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Loramin Frostseer <Anonymous>, Hetch<Anonymous>, Tecla <Kingdom>, ... Check out the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||||||
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Last edited by loramin; 04-07-2020 at 02:13 PM..
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#4
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#5
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Point #1: I 100% think "/list 2.0" (based on playing the game and patience/luck, nothing else) is better than /list 1.0 (where not sleeping for days and clicking a box every few minutes is what matters), for legacy mobs. Point #2: At the same time, I think a shift towards more "automated GMing" could make P99 more classic in many other places too. For instance, it could allow for Scout rolls where you have to actually bring friends and do the fight yourself. As I said before, forcing everyone there to help is not classic EQ ... but it is a necessary departure from classic EQ if you want to make a player-run (and not server-implemented) agreement. "Automated GMing" could improve that. Quote:
__________________
Loramin Frostseer <Anonymous>, Hetch<Anonymous>, Tecla <Kingdom>, ... Check out the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||||
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Last edited by loramin; 04-07-2020 at 02:28 PM..
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#6
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People willing to log on later at night, say after 10pm or wake up early on a weekend to play all day were once things people wouldn't consider but did because of Original Everquest. Your philosophy is flawed. Quote:
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#7
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But if you're saying that only people willing to not sleep for a week should get to play EverQuest (or at least get the best pixels in it), I strongly disagree.
__________________
Loramin Frostseer <Anonymous>, Hetch<Anonymous>, Tecla <Kingdom>, ... Check out the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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