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#1
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There are Y guilds who want dragon X, and Y>X. There are Y people who want item X, and Y>X. Y>X is not a problem, Bernie Bro, and therefore it does not require a solution. The biggest potential problem for legacy items was a subset of Y locking out everyone else from having any chance at the item. /list gave everyone a fair shot in the same way every rare camp gives the camper the same drop rate. If you put in the time, you will get it. P99 will never be, nor should be, a socialist experiment or a pure lottery.
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#2
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They were added for a good reason: to simulate GMs (GMs on live did enforce lists, and we have proof of as much in the GM guidelines from live). They have been massively successful, but unless you've played here for awhile and seen what Blue was like prior to Green and /list, it's easy to miss that fact. I'm not crapping on /list, but I am saying it could be better. /list does not give everyone an equal chance ... but my "2.0 player-agreement-style /list" idea would. The current system "gate-keeps" out 99% of the server: anyone who just wants to play a computer game and not have to stay awake for days at a time (which, at the risk of repeating myself, was NEVER A PART OF CLASSIC EVERQUEST).
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Loramin Frostseer <Anonymous>, Hetch<Anonymous>, Tecla <Kingdom>, ... Check out the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | ||||
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