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#1
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Meditating spoofs you being level 1 in regards to radius I believe. From there it is a matter of which school of thought you subscribe to in regards to agro radius. Either they were static or dynamic I have seen arguments for both with dynamic being the strongest contender in classic era. Rygar had looked into reasoning behind certain undead agro mechanics but I believe it was inconclusive. For the most part p1999 feels like the world that is talked about in decades old posts and sites. A great deal of that feeling came from reports detailing what was wrong(in many cases stemming from anecdotal experiences) and evidence supporting those assertions.
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#2
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Dynamic aggro radius for meditate was definitely my experience.
If it was low enough level, the thing practically had to walk over your exact x,y coordinate to think about taking a shot at you. Decaying skels were the bane of everyone everywhere though. Breaking invis at nek spires, aggroing 40+ people just for running by... tossing out that random RNG-defying stun to stop someone from fleeing a real threat on rare occasions. They can bring back that classic flavor for the skeletons anytime they want. [You must be logged in to view images. Log in or Register.] | ||
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