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  #31  
Old 04-03-2020, 06:06 AM
gundumbwing gundumbwing is offline
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Quote:
Originally Posted by Jibartik [You must be logged in to view images. Log in or Register.]
I strongly suggest that you try world of warcraft!

The server resets every 4 years. Powerleveling is a non issue because its really easy to get to 50 anyway.

I'm pretty sure it broke p99 before and we're all still here.

I'd like to see how this plays out and honestly I hope there is Chardok AoE when kunark launches!

To me these are what makes replaying the classic server something worth replaying.
This is also whay I thought until I couldn't do a single classic turn in quest for EXP, as I did on every single character I've played in classic due to unclassicaly nerfing it to prevent people from leveling up faster.

The fact they left red wand in, a powerlever on crack, just makes no sense on any level. Green is 100% not a classic feel in anyway beyond visual asthetics.

But it's EQ and it was still enjoyable to play despite having very few similarities to actual classic EQ.
  #32  
Old 04-03-2020, 10:27 AM
Domni Domni is offline
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FYI Re: spawning Mina:

There are 5 total maidens in the zone, 4 wander. 3 of those spawn at the Gearheart camp, 2 of which are Mina's PH. The other wandering maiden never spawned as Mina for me.

Mina spawns in bursts then not at all, I found, but it's probably just RNG all the way. I got all 25 wands over 5 or so days. Sometimes she would spawn back-to-back and other times nothing for several hours.

To start the camp, get a ranger, get all 5 maidens to the same spot and kill them at the same time. Then set your timer and get back to the Gearheart camp. Wolf form helps to stop the wandering brownies from being KOS, if needed.
  #33  
Old 04-03-2020, 10:50 AM
fadetree fadetree is offline
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Quote:
Originally Posted by gundumbwing [You must be logged in to view images. Log in or Register.]
This is also whay I thought until I couldn't do a single classic turn in quest for EXP, as I did on every single character I've played in classic due to unclassicaly nerfing it to prevent people from leveling up faster.

The fact they left red wand in, a powerlever on crack, just makes no sense on any level. Green is 100% not a classic feel in anyway beyond visual asthetics.

But it's EQ and it was still enjoyable to play despite having very few similarities to actual classic EQ.
Wow, you have a pretty high requirement if you think there are 'very few' similarities of P99 green to classic.
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  #34  
Old 04-03-2020, 11:47 AM
Albane Albane is offline
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Quote:
Originally Posted by Jibartik [You must be logged in to view images. Log in or Register.]
To me these are what makes replaying the classic server something worth replaying.
Translated - "I like to exploit broken mechanics in a 20 year old game."


Unfortunately, this server is the only option for people who don't want a P2W game these days. Because of this, the devs are able to pick and chose what's classic and what's not.

Hopefully, a lot of these changes will be made for Green 2.0, when my kids are old enough to play with me.
  #35  
Old 04-03-2020, 11:49 AM
Albane Albane is offline
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Quote:
Originally Posted by gundumbwing [You must be logged in to view images. Log in or Register.]
This is also whay I thought until I couldn't do a single classic turn in quest for EXP, as I did on every single character I've played in classic due to unclassicaly nerfing it to prevent people from leveling up faster.
Remember, they only made these changes after all of the initial hardcore grinders had taken advantage of them. Those people who play more casually were actually screwed out of a lot of easy xp the first couple of hours, then days, then months, as the changes were implemented.
  #36  
Old 04-03-2020, 12:03 PM
gundumbwing gundumbwing is offline
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Quote:
Originally Posted by Albane [You must be logged in to view images. Log in or Register.]
Remember, they only made these changes after all of the initial hardcore grinders had taken advantage of them. Those people who play more casually were actually screwed out of a lot of easy xp the first couple of hours, then days, then months, as the changes were implemented.
Not sure how turning in bone child and cb/belts and pads to get to level 12-15 can screw over a casual. They could have hardcore grinded and got their turns ins, I could have casually done it and got my turns in. Where's the part I got screwed over, besides being unable to relive the nostalgia of doing said quests to level cause they were nerfed into useless. Ya know everQUEST and all.
  #37  
Old 04-03-2020, 12:15 PM
zaneosak zaneosak is offline
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Where do most people recharge at? Asking for a friend.
  #38  
Old 04-03-2020, 03:55 PM
Jibartik Jibartik is offline
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Quote:
Originally Posted by Albane [You must be logged in to view images. Log in or Register.]
Translated - "I like to exploit broken mechanics in a 20 year old game."
Yeah I do lol what's wrong with that? They are fun to exploit and figure out. It's emergent gameplay!

Like as if kiting wasn't the very first version of this? They had no idea about this until players created it.

But I get it, I'm wrong to the same extent that I am right, some of the things I love about this game can make it totally broken, like if your raid uses these to kill CT in one second. But then again I ask who cares? A raid that efficient would kill em in one second with their diligently leveled army of rogues just as easily, know what I mean?

Whats the big deal, we all know the wizards behind the curtain at this point. The only thing that makes sense to me is to try to master those mechanics the way we mastered selling back items to vendors 20 years ago, idk sue me [You must be logged in to view images. Log in or Register.]
  #39  
Old 04-04-2020, 02:43 PM
Vizax_Xaziv Vizax_Xaziv is offline
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Quote:
Originally Posted by Jibartik [You must be logged in to view images. Log in or Register.]
Yeah I do lol what's wrong with that? They are fun to exploit and figure out. It's emergent gameplay!

Like as if kiting wasn't the very first version of this? They had no idea about this until players created it.

But I get it, I'm wrong to the same extent that I am right, some of the things I love about this game can make it totally broken, like if your raid uses these to kill CT in one second. But then again I ask who cares? A raid that efficient would kill em in one second with their diligently leveled army of rogues just as easily, know what I mean?

Whats the big deal, we all know the wizards behind the curtain at this point. The only thing that makes sense to me is to try to master those mechanics the way we mastered selling back items to vendors 20 years ago, idk sue me [You must be logged in to view images. Log in or Register.]
Because it completely 100% trivializes any sort of risk/reward from the game.
  #40  
Old 04-04-2020, 03:05 PM
Jibartik Jibartik is offline
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You mean a game where monks solo the myconid king?

Speed running through classic everquest is as much of a strategy to enjoy p99 as roleplaying and hailing farmers.

If raid guilds want to speed run through a time locked server using redwood wands, IMO it's the whole point of the green server.
Last edited by Jibartik; 04-04-2020 at 03:08 PM..
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